# Arcvelle: tools, help center and glossary Source: https://arcvelle.com/. Generated from the site's content. ## Tools ### Floor planner URL: https://arcvelle.com/tools/floor-planner Arcvelle Studio is a free floor planner that runs in your browser. Draw walls to exact lengths, add doors and windows, and watch rooms and their areas fill in as you go. The same plan opens in 3D whenever you want to check how a space feels. What is the Arcvelle floor planner? The Arcvelle floor planner is the plan view of Arcvelle Studio, a free browser app. You draw walls with snapping and exact lengths, place doors, windows and openings, and rooms with their areas are detected from the walls. Plans can span several floors, open in 3D, and export as PDF, PNG, SVG or DXF. Features: - Walls with live dimensions: Walls snap as you draw and show their length while you work. Height and thickness can be set wall by wall, in metric or imperial units. - Rooms found from walls: Close a loop of walls and a room appears with its floor area. Rooms inside rooms are picked up too, and each one can be named and given a type. - Doors, windows and openings: Single, double and sliding doors, standard and floor-to-ceiling windows, and open passages. Pick the hinge side and swing direction for every door. - More than one storey: Add a level and its walls are copied from the floor below. Stairs link the floors and cut an opening in the floor above. - Plan exports: Save the plan as PDF, PNG or SVG, or as a DXF for CAD software with walls, openings, furniture and rooms on their own layers. Steps: 1. Start a plan: Open Arcvelle Studio and begin from an empty plan, a ready-made template, or an image of an existing plan to trace over. 2. Draw the walls: Click to place walls or drop in rectangular rooms, entering lengths wherever you know the measurement. 3. Add openings and names: Place doors and windows, then name each room so the plan reads clearly to anyone you share it with. 4. Check and export: Switch to 3D to sense-check proportions, then export the plan in the format you need. FAQ: Q: Is the Arcvelle floor planner free? A: Yes. Arcvelle Studio is free to use today and needs no account or sign-up. Drawing, 3D viewing and the exports described on this page are all available without paying. Q: Do I need to download or install anything? A: No. The planner runs in a web browser on a desktop computer or a tablet. There is nothing to install, and there is no separate phone app at the moment. Q: How does the planner work out room areas? A: Areas come from the walls you draw. When walls enclose a space, the Studio detects it as a room and shows its floor area live, updating the figure as you move or lengthen a wall. Q: Where is my floor plan stored? A: Projects are saved in your browser's local storage on the device you used. There is no cloud copy yet, so export a JSON project file from time to time if you want a backup kept outside the browser. Q: Can I open my plan in AutoCAD or other CAD software? A: Export the plan as DXF. Walls, doors and windows, furniture and rooms are placed on separate layers, so the drawing can be opened and edited in CAD programs that read the DXF format. Q: Can I draw a house with several floors? A: Yes. Use the level switcher to add a storey; it starts with a copy of the walls below, which you then adjust. Stairs connect the levels, and the 3D view stacks every floor in place. ### 2D floor planner URL: https://arcvelle.com/tools/2d-floor-planner When the measurements matter more than the mood, work in 2D. Arcvelle Studio gives you a flat, dimensioned plan with snapping, exact wall lengths and a choice of metric or imperial units, then exports it as a vector drawing you can print or open in CAD. What makes a good 2D floor planner? A good 2D floor planner lets you enter real measurements rather than guess by eye. Arcvelle Studio snaps walls together, takes exact lengths, shows dimensions live and switches between metric and imperial. Wall thickness is set per wall, so internal partitions and external walls read correctly, and the finished plan exports as PDF, SVG, PNG or DXF. Features: - Exact lengths, not eyeballing: Enter a wall's length directly and it is drawn to that size. Snapping keeps corners closed so the rooms you draw are true enclosed spaces. - Metric or imperial: Work in metres and millimetres or in feet and inches. Pick the system that matches your tape measure and the people you are sharing with. - Wall thickness and height: Give a solid external wall and a thin stud partition different thicknesses, and set ceiling height wall by wall where it changes. - A dimensions layer: Dimensions sit on their own layer alongside furniture and ceiling fittings, so you can show or hide them depending on who the plan is for. - Vector output: PDF and SVG exports stay sharp at any zoom, and the drawings set lays out dimensioned plans on A3 sheets with a cover and index. Steps: 1. Choose your units: Start a new plan and set metric or imperial before you take your first measurement. 2. Draw the outline: Trace the external walls first, entering each length from your measurements, then set their thickness. 3. Fill in partitions and openings: Add internal walls, doors and windows, checking the live dimensions against your notes as you go. 4. Export the drawing: Save a PDF or SVG for printing, or a DXF if someone needs to keep working on it in CAD. FAQ: Q: Can I switch between metric and imperial units? A: Yes. Arcvelle Studio supports both metric and imperial units, so you can work in millimetres and metres or in feet and inches. Choose the system that matches the measurements you took. Q: How wide should I draw an internal door? A: Use the size of the actual door if you can measure it. As a guide, common internal door leaves in the UK are 686, 762 and 838 mm wide, and in the US 28 to 36 in. The frame adds a little to the opening in the wall. Q: Why does wall thickness matter on a 2D plan? A: Room sizes are measured inside the walls, so a plan drawn with walls that are too thin or too thick will show rooms that are larger or smaller than they really are. Setting thickness per wall keeps the internal dimensions honest. Q: Can I use these drawings for a planning or building application? A: Arcvelle produces clear design drawings, but authorities set their own requirements for applications, and those are often prepared or checked by a qualified professional. Check with your local authority before you submit anything. Q: Does the 2D planner cost anything? A: No. Arcvelle Studio is free today and you do not need an account to use it. Open a new plan in your browser and start drawing straight away. Q: Which export formats keep the drawing sharp? A: PDF and SVG are vector formats, so lines stay crisp when printed or zoomed. DXF is also vector and suits CAD software. PNG is an image, which is handy for messages and listings but blurs when enlarged. ### 3D floor planner URL: https://arcvelle.com/tools/3d-floor-planner A flat plan tells you whether a sofa fits. A 3D view tells you whether the room will feel cramped. Arcvelle Studio builds a 3D model from your 2D plan in real time, so you can orbit around it, look down into it like a dollhouse, or walk through it at eye level. How does a 3D floor planner differ from a 2D one? A 2D planner shows a plan from above; a 3D floor planner also builds the walls, openings, floors and furniture as a model you can move around. In Arcvelle Studio the 3D view is built from the same plan in real time, with orbit, top, front and dollhouse cameras, a first-person walk mode and four lighting presets. Features: - Plan and model stay in step: There is one design, seen two ways. Draw or move a wall in the plan and the 3D model reflects it, with no separate model to keep up to date. - Camera views for each question: Orbit for an overview, top and front views for checking alignment, a dollhouse view for seeing several rooms at once, and walk mode for eye-level checks. - Light at different times of day: Switch between midday sun, golden hour, soft overcast and an evening preset with lamps on to see how a room changes through the day. - Stacked storeys: On a multi-level plan the 3D view stacks each floor in place, so you can see how rooms line up above and below one another. - Take the model with you: Export the scene as a GLB file, a common 3D format that many viewers and 3D programs can open. Steps: 1. Draw or open a plan: Start from a template or draw your own walls, doors and windows in the 2D view. 2. Switch to 3D: Open the 3D view and orbit around the model to get an overall sense of scale. 3. Walk through it: Use first-person walk mode to check sight lines from doorways and how much room there is around furniture. FAQ: Q: Do I need a powerful computer for the 3D view? A: The 3D view runs in the browser using your device's graphics hardware. A reasonably recent desktop, laptop or tablet with an up-to-date browser is the practical requirement. Larger plans with many models ask more of the device. Q: Can I walk around inside my plan? A: Yes. Walk mode puts the camera at eye level so you can move through the rooms in first person, which is useful for checking views from doorways and the space around furniture. Q: If I change the 2D plan, do I have to rebuild the 3D model? A: No. The 3D model is generated from the plan itself, so edits to walls, doors, windows or furniture appear in the 3D view without any extra step. Q: Can I open my 3D floor plan in other software? A: Export it as a GLB file. GLB is a widely supported 3D format, so the model can be opened in many 3D viewers and modelling programs. Q: How do I show the 3D plan to someone who does not use Arcvelle? A: Create a share link. The link carries the whole design, nothing is uploaded, and it opens a 3D presentation where the viewer can orbit, walk through and follow your saved camera stops. ### Floor plan creator URL: https://arcvelle.com/tools/floor-plan-creator Most floor plans start from something: a sketch on paper, an estate agent's drawing, or a layout you have seen and liked. Arcvelle Studio lets you begin from any of these, or from a blank page, and turns it into a clean plan you can name, furnish and export. How do I create a floor plan online? Open Arcvelle Studio in a browser and pick a starting point: an empty plan, one of 13 templates, or an uploaded JPG, PNG, WebP or PDF of an existing plan to trace. Draw or adjust the walls, add doors and windows, name the rooms, then export the result as a PNG image, PDF or SVG. Features: - Three ways to begin: Start empty, open a template such as a studio apartment or a two-storey house, or upload a drawing of the plan you already have. - Trace at true size: For a PDF, set the drawing scale, such as 1:100, and the page is placed at its real size so the walls you trace come out at the right length. - Rectangular rooms in one move: Drop in a rectangular room when the shape is simple, then fine-tune individual walls only where the space is irregular. - Room labels and types: Name each room and give it a type, such as bedroom or kitchen, so the plan explains itself and the room list stays tidy. - Images for sharing: Export a PNG for messages, listings or notes, or a PDF when you want something to print. Steps: 1. Pick a starting point: Choose an empty plan, a template, or upload an image or PDF of an existing layout. 2. Shape the rooms: Draw walls or rectangular rooms, using a traced image as a guide if you uploaded one. 3. Label and export: Name the rooms, add doors and windows, and export the plan as PNG, PDF or SVG. FAQ: Q: Can I create a floor plan from a photo of a drawing? A: Yes, by tracing. Upload a JPG, PNG or WebP image, or a PDF, and it sits underneath your plan as a guide. You draw the walls over it yourself; automatic recognition of plan images is still in development. Q: Which page of a PDF is used? A: The first page is used. If the plan you want is on a later page, save that page as its own PDF or as an image before uploading it. Q: Do I need to sign up before creating a plan? A: No. There are no accounts in Arcvelle yet. Open the Studio, start a plan and it is saved in your browser on that device. Q: What templates can I start from? A: There are 13 ready-made templates, including single rooms, a compact studio apartment, a two-bedroom apartment, an industrial loft, a garden terrace and a two-storey family house. Q: How do I make sure a traced plan is the right size? A: For a PDF, set its drawing scale, such as 1:100, so it is placed at true size. Whatever the source, check one long wall you have measured yourself against the drawn length before relying on the rest. Q: Can I keep a copy of my plan outside the browser? A: Yes. Export a JSON project file to keep the full design as a file, and export PNG, PDF or SVG for a picture of the plan. Your working copy stays in the browser's storage on that device. ### AI floor planner (in development) URL: https://arcvelle.com/tools/ai-floor-planner An AI floor planner that reads a plan image and draws the walls for you is in development and is not available yet. What works today: trace over an uploaded image or PDF at its true scale, let the Studio detect rooms from your walls, and furnish them with Smart Layout. Does Arcvelle have an AI floor planner? Not yet. AI recognition of plan images is in development and cannot be used today. In Arcvelle Studio you can trace over a JPG, PNG, WebP or PDF plan set to its true scale, rooms are detected from the walls you draw, and Smart Layout, a rules engine rather than an AI model, can furnish them. Features: - In development: plan recognition: The aim is to read walls, doors and windows from an uploaded plan image and draw them as an editable starting point for you to check. It is not released. - Available now: tracing: Upload an image or the first page of a PDF and draw over it. Setting a PDF's scale, such as 1:100, places it at true size. - Available now: room detection: Rooms and their areas are found automatically from enclosed walls. This is geometry, not AI, and works on any plan you draw. - Available now: Smart Layout: Furnish a room or the whole plan in one of 10 interior styles using placement rules for 9 room types. It is a rules engine, not a language model. Steps: 1. Upload your plan: Add a JPG, PNG, WebP or PDF of the layout you want to work from. 2. Trace the walls: Draw over the image by hand, checking a measured wall against the drawing as you go. 3. Furnish with Smart Layout: Pick a style and let Smart Layout place furniture, then adjust anything you want to change. FAQ: Q: Can Arcvelle turn a picture of a floor plan into walls automatically? A: Not today. Automatic plan recognition is in development. You can upload the picture and trace the walls over it by hand, which gives you an editable plan at the scale you set. Q: Is Smart Layout an AI feature? A: No. Smart Layout follows written placement rules for nine room types and ten interior styles. It does not use a language model. A planner based on a language model is a separate feature that is in development. Q: Is anything in the Arcvelle floor planner automatic today? A: Yes, two things. Rooms and their areas are detected automatically from the walls you draw, and Smart Layout can furnish a room or a whole plan in a chosen style. Q: How accurate is a traced plan? A: It is as accurate as the source drawing and the scale you set. Estate agent plans are often approximate, so measure at least one long wall yourself and compare it with the drawn length. Q: When will AI plan recognition be released? A: There is no release date to announce. This page will change when the feature is available, and until then it is marked as in development. ### Room planner URL: https://arcvelle.com/tools/room-planner Before you move a heavy wardrobe or order a sofa, try it on the plan. Arcvelle Studio lets you lay out a single room to scale with resizable furniture, highlights pieces that overlap, and shows the arrangement in 3D so you can judge the space around everything. How do I plan a room layout before buying furniture? Measure the room, draw it to scale, and place furniture at its real size. In Arcvelle Studio you draw the walls, add doors and windows, then place any of over 80 models and resize them to match pieces you own or are considering. Overlaps are highlighted, and the 3D view shows how much room is left around each piece. Features: - Furniture at real sizes: Every model is parametric, so you can set its width, depth and height to match the exact piece you have in mind. - Clash highlighting: Pieces that overlap are highlighted, so a bed that runs into a radiator wall or a desk that blocks a door is easy to spot. - Align and distribute: Line up a row of shelves or space dining chairs evenly with align and distribute, instead of nudging each one by eye. - Fast editing: Marquee-select a group, move or rotate it, duplicate or copy and paste, and undo freely. Keyboard shortcuts and a context menu speed things up. - Door swings shown: Hinge side and swing direction are drawn on the plan, so you can see whether a door will hit furniture when it opens. Steps: 1. Draw the room: Enter the room's measurements and add its doors and windows in the right positions. 2. Place your furniture: Pick models from the library and resize them to the real dimensions of your pieces. 3. Check clearances: Look for highlighted clashes and leave enough space to walk around beds, tables and sofas. 4. View it in 3D: Walk through the room at eye level to make sure it feels as comfortable as it looks on the plan. FAQ: Q: How much space should I leave to walk around furniture? A: A common guideline is about 900 mm (36 in) for a main walkway through a room and around 600 mm (24 in) for a minor path, such as beside a bed. Leave more where people pass each other or carry things. Q: Can I make a model match furniture I already own? A: Yes. Models in Arcvelle Studio are parametric, so you can change width, depth and height to the measurements of your own piece, and recolour it to resemble the real finish. Q: Will the room planner tell me if furniture overlaps? A: Yes. Pieces that collide are highlighted on the plan, which helps you catch overlaps that are easy to miss when furniture sits close to a wall or another piece. Q: Can the planner furnish a room for me? A: Smart Layout can furnish a room in one of ten styles using placement rules for different room types. You can keep furniture you have already placed and let it fill around it, then edit the result. Q: Can I plan a single room instead of a whole home? A: Yes. Draw just the one room, or start from a single-room template such as a living room or bedroom. There is no need to draw the rest of the house. ### Room designer URL: https://arcvelle.com/tools/room-designer Layout is only half of a room. The other half is surfaces: the floor, the walls, the ceiling and the light falling on them. Arcvelle Studio lets you try paint colours wall by wall, swap floor finishes, add panelling and skirting, and see the result in 3D at different times of day. What can I change with an online room designer? In Arcvelle Studio you can change the floor finish from 17 options, paint each side of each wall with one of 19 colours or any custom colour, add wainscot, timber slat or tile panelling, choose skirting, and set the ceiling colour per room. Four lighting presets and colour grades show how those choices look in 3D. Features: - Paint wall by wall: Choose from 19 paint colours or set any custom colour, separately for each side of a wall, so a feature wall or a contrasting alcove is simple to try. - Floor finishes: Seventeen finishes covering woods, tiles, stone, terrazzo, concrete, carpet, decking and lawn, set room by room. - Panelling and skirting: Add wainscot, timber slats or tile to a wall, and choose a skirting board for each room. - Ceiling colour: Give each room its own ceiling colour to see how a darker or warmer ceiling changes the sense of height. - Light and colour grades: Check finishes under midday sun, golden hour, soft overcast or evening lamps, and try warm, cool, soft film or black and white grades. Steps: 1. Open a room: Draw your room or open a template that is close to the space you are designing. 2. Set the surfaces: Choose a floor finish, paint the walls, and add panelling, skirting and a ceiling colour. 3. Compare under different light: Switch lighting presets in 3D and save named views of the angles you want to compare. FAQ: Q: Can I paint each wall a different colour? A: Yes. Paint is set per wall side, so each face of each wall can have its own colour. Choose one of the 19 preset colours or enter any custom colour you like. Q: Will the colours on screen match the real paint? A: Not exactly. Screens differ, and real paint changes with the light in your room. Use the room designer to narrow down a scheme, then test sample patches on your actual walls before buying. Q: Can the room designer estimate how much paint I need? A: Yes. The bill of materials measures the design and gives paint in litres for two coats, alongside flooring quantities with an 8% waste allowance. Check the figures against the coverage stated on the tin you choose. Q: Can I see a room at night? A: Yes. The evening lighting preset turns lamps on, so you can see how colours and finishes look under artificial light as well as in daylight. Q: Is the room designer free to use? A: Yes. It is part of Arcvelle Studio, which is free and needs no account. Your design is saved in the browser on the device you use. Q: Can I make a moodboard to go with the room? A: Yes. The moodboard maker extracts a palette from your photos, offers style presets and material chips, and exports a board as a PNG 2400 px wide. ### Home design software URL: https://arcvelle.com/tools/home-design-software Arcvelle Studio covers the whole path from an empty plan to a costed design: floor plans, furniture, finishes, 3D renders, construction-style drawings and a quote. It all runs in your web browser, so there is nothing to install and no licence to manage. What does home design software need to do? Home design software should take you from a measured plan to something you can act on. Arcvelle Studio handles plans over several floors, furniture and finishes, real-time 3D, still renders up to 4K, a drawings set PDF with plans, elevations and schedules, and a bill of materials you can turn into a priced quote, all in a browser. Features: - Plans for a whole home: Draw every room across several storeys, with stairs between them and room areas calculated as you go. - Furniture library: Over 80 parametric models across 11 categories, from living and bedroom to outdoor and structure, all resizable and recolourable. - Renders on your device: Stills at Full HD, 2K or 4K, 360° panoramas, and walkthrough or orbit videos of 6 to 30 seconds, all produced in your own browser. - A drawings set: A3 vector sheets with a cover and index, dimensioned plans, furniture, flooring and lighting plans, interior elevations and schedules. - Quantities and a quote: A bill of materials measured from the design. Add your own unit prices, currency and tax rate to produce a CSV or an A4 PDF quote. Steps: 1. Plan the home: Draw or trace each floor, then add doors, windows and stairs. 2. Furnish and finish: Place furniture by hand or with Smart Layout, then choose floors, paint and panelling. 3. Visualise: Check the design in 3D and produce renders, panoramas or a walkthrough video. 4. Document and cost: Export the drawings set and the bill of materials, adding your own prices for a quote. FAQ: Q: Does Arcvelle work on Windows and Mac? A: Yes. Arcvelle Studio runs in a web browser, so it works on Windows, macOS and other systems with a modern browser, on a desktop computer or a tablet. There is no installer and no phone app. Q: How much does the software cost? A: Arcvelle Studio is free today, with no account required. Paid plans are in development; nothing described on this page needs payment now. Q: Can I work on a design with someone else? A: Not at the same time. There is no collaboration or team workspace yet. You can send a share link that opens a read-only 3D presentation, or export a JSON project file to pass on. Q: Are my designs saved online? A: No. Designs are saved in the browser's local storage on the device you use, and nothing is uploaded. Accounts and cloud saving are in development, so keep JSON exports of work you care about. Q: What file formats can I export? A: Floor plans as PDF, PNG or SVG; DXF for CAD; a GLB 3D model; a JSON project file; a drawings set PDF; and the bill of materials as CSV or an A4 PDF quote. Renders save as images and videos. Q: Can I use my own 3D furniture models? A: Uploading your own GLB models is in development. Today you can resize and recolour the built-in models, or build pieces from parametric archetypes in the 3D modeler and add them to the Studio. ### 3D home design URL: https://arcvelle.com/tools/3d-home-design A house is more than a single plan. Rooms sit over rooms, stairs land somewhere, and walls line up between floors. Arcvelle Studio lets you design floor by floor and see the whole building in 3D, with every level stacked in place. The two-storey family house template is a worked example. How do I design a two-storey house in 3D? Draw the ground floor first, then add a storey with the level switcher. Arcvelle Studio copies the walls from below as a starting point, so the structure lines up. Place stairs to connect the levels; they cut an opening in the floor above automatically. The 3D view stacks the floors, and a dollhouse camera shows them together. Features: - Level switcher: Move between storeys and edit one level at a time without disturbing the others. - Walls copied upwards: A new storey starts with the walls of the level beneath it, so external walls and key partitions line up from the start. - Stairs that connect: Stairs join two levels and cut the matching opening in the floor above, so the stairwell is right on both plans. - The whole house in 3D: Floors are stacked in place in the 3D view. Orbit around the building or use the dollhouse view to look into each level. - Drawings per floor: The drawings set includes dimensioned, furniture, flooring and lighting plans for every floor, with elevations of each interior wall. Steps: 1. Plan the ground floor: Draw external walls, internal partitions, doors and windows for the lowest level. 2. Add the next storey: Use the level switcher to add a floor, then adjust the copied walls to suit the rooms above. 3. Place the stairs: Position the stairs so they land sensibly on both floors and check the opening upstairs. 4. Review in 3D: Orbit the building and use the dollhouse view to check how rooms relate between levels. FAQ: Q: How many floors can I add? A: You can add storeys with the level switcher as needed for a house. Each one starts as a copy of the walls below, and the 3D view stacks them all. Very large designs ask more of your device in 3D. Q: Do the stairs create a hole in the floor above? A: Yes. When you place stairs between two levels, the Studio cuts the matching opening in the floor of the upper level, so you do not have to draw the stairwell twice. Q: Can I see all floors at once? A: Yes. The 3D view stacks every storey in place. Orbit around the building, or switch to the dollhouse view to look into the rooms on each level. Q: Can I get separate plans for each floor? A: Yes. The drawings set PDF produces dimensioned floor plans, furniture plans, flooring plans and lighting plans for every floor, on A3 sheets with a cover and index. Q: Can I design the roof and outside of the house? A: Not yet. Exterior facade and roof design is in development. Today the 3D view shows walls, openings and floors, and you can design outdoor areas such as terraces with decking, lawn and outdoor furniture. Q: Where is a multi-storey project saved? A: Like every Arcvelle project, it is saved in your browser's local storage on the device you are using. Export a JSON project file if you want a copy stored somewhere else. ### Home remodelling planner URL: https://arcvelle.com/tools/home-remodeling Remodelling starts with what is already there. Trace your current layout from an existing plan, record it, then try new walls, openings and finishes on top. When you are ready to talk to builders, Arcvelle Studio gives you drawings and measured quantities to work from. How can I plan a home remodel online? Start by tracing your current floor plan from an image or PDF and checking it against your own measurements. Export that as a record of the existing layout. Then move walls, change openings and choose finishes, viewing each option in 3D. Finish with a drawings set and a bill of materials that builders can price against. Features: - Trace the existing layout: Upload a JPG, PNG, WebP or the first page of a PDF, set its scale, and draw the current walls over it at true size. - Try changes safely: Move a partition, widen an opening or turn a door into a passage, and undo whenever an idea does not work. - Measured quantities: The bill of materials counts flooring with an 8% waste allowance, paint litres for two coats, doors, windows, wall length and skirting. - Drawings for builders: A drawings set with dimensioned plans, interior elevations and door, window and room schedules, plus DXF for anyone working in CAD. - Your own prices: Enter unit prices, currency and tax rate from your suppliers to turn quantities into a budget estimate, exported as CSV or an A4 PDF. Steps: 1. Record what exists: Trace or draw the current layout and export a PDF of it before changing anything. 2. Design the new layout: Alter walls, doors and windows, then choose floors, paint and panelling for the rooms that change. 3. Check it in 3D: Walk through the remodelled rooms to make sure new openings and sight lines work as intended. 4. Prepare for quotes: Export the drawings set and bill of materials to share with builders and suppliers. FAQ: Q: Can Arcvelle tell me whether a wall is load-bearing? A: No. The Studio draws walls but does not assess structure. Before removing or altering any wall, ask a structural engineer or a qualified builder to inspect it, and check whether building regulations approval is needed. Q: Can I start from the floor plan in a property listing? A: Yes. Save the listing plan as an image or PDF, upload it and trace over it. Listing plans are often approximate, so check several walls against your own measurements. Q: Does Arcvelle include prices for materials or labour? A: No. Arcvelle measures quantities from your design, and you enter the unit prices, currency and tax rate yourself. That keeps the estimate tied to the suppliers and trades you actually use. Q: How do I keep a copy of the layout before the changes? A: Export the existing layout as a PDF and as a JSON project file before you start redesigning, so you have a record of the original to compare against. Q: What can I give my builder? A: The drawings set PDF on A3 sheets, with dimensioned plans, interior elevations of every wall and door, window and room schedules, a DXF for CAD, and the bill of materials as CSV or PDF. ### Exterior design (in development) URL: https://arcvelle.com/tools/exterior-design Designing a house facade and roof in Arcvelle is in development and is not available yet. What you can do today is plan outdoor floor areas such as a terrace or garden, with decking and lawn finishes, outdoor furniture, and lighting presets to see them in different light. Can I design the outside of my house in Arcvelle? Not fully yet. Facade and roof design is in development and cannot be used today. Arcvelle Studio can already plan outdoor floor areas: draw a terrace or garden, give it decking or lawn, furnish it from the outdoor model category, and view it under four lighting presets. The garden terrace template shows a finished example. Features: - In development: facades and roofs: Planned work covers the outside of a building, including its facade and roof. None of this is released, and there is no date yet. - Available now: outdoor floors: Decking and lawn are among the 17 floor finishes, alongside stone and concrete, so a terrace or garden can be laid out as a plan. - Available now: outdoor furniture: The outdoor model category supplies pieces for terraces and gardens, which you can resize and recolour like any other model. - Available now: daylight presets: Midday sun, golden hour, soft overcast and evening light help you judge an outdoor space at different times. Steps: 1. Open the garden terrace template: Start from the ready-made terrace, or draw your own outdoor area as a plan. 2. Set the surfaces: Choose decking, lawn, stone or concrete for each area and add outdoor furniture. 3. View it in different light: Switch lighting presets in 3D and render a still to share. FAQ: Q: Can I design a roof or the front of my house? A: Not today. Facade and roof design is in development and is not part of Arcvelle Studio yet. This page will be updated when it becomes available. Q: What outdoor design can I do now? A: You can lay out outdoor floor areas such as terraces, patios and garden spaces, set decking, lawn, stone or concrete finishes, place outdoor furniture and plants, and render the result. Q: Is there an example to start from? A: Yes. The garden terrace template is a finished outdoor space you can open, explore in 3D and adapt to your own measurements. Q: Can I show my terrace design to a landscaper? A: Yes. Export a floor plan as PDF or PNG, render still images, or send a share link that opens the design in a 3D presentation without anything being uploaded. Q: Will exterior design cost extra when it arrives? A: Pricing for features still in development has not been decided. Everything that works in Arcvelle Studio today is free and needs no account. ### Kitchen planner URL: https://arcvelle.com/tools/kitchen-planner The Arcvelle kitchen planner is a dedicated tool for the run of units, worktops and appliances. Choose a layout shape, add an island if there is room, fix where the sink and hob go, and get worktop pieces and a module schedule you can take to a supplier. Then send the kitchen to the Studio. How do I plan a kitchen layout? Start with the shape the room allows: single wall, galley, L or U. Fix the sink and hob first, because plumbing and extraction are hardest to move. Leave a working aisle of about 1000 to 1200 mm between runs. The Arcvelle kitchen planner checks island clearance, then lists worktop pieces and the cabinet modules needed. Features: - Four layout shapes: Start from a single-wall, galley, L-shaped or U-shaped kitchen, whichever your room allows. - Island with clearance checks: Add an optional island and the planner checks the space around it, so you know whether there is room to work and pass. - Pinned sink and hob: Pin the sink and hob to the positions your plumbing and extraction need, and the units are arranged around them. - Worktop pieces and joints: See how the worktop divides into pieces, with the length of each and where the joints fall. - Module schedule: A list of the cabinet modules in the design, useful for comparing against a supplier's range. - Send to the Studio: Hand the finished kitchen to Arcvelle Studio to place it in your floor plan, add finishes and view it in 3D. Steps: 1. Choose a shape: Pick single-wall, galley, L or U to match the walls you have available. 2. Pin the fixed points: Set where the sink and hob must go, then decide whether an island fits. 3. Review worktops and modules: Check the worktop pieces, joint positions and module schedule. 4. Add it to your plan: Send the kitchen to the Studio to see it with the rest of the room. FAQ: Q: How much space do I need between kitchen units and an island? A: A clear aisle of roughly 1000 to 1200 mm (about 40 to 48 in) is widely recommended, with the wider end better when two people cook together or appliance doors open into the aisle. The planner checks island clearance for you. Q: Which kitchen shapes can I plan? A: Single-wall, galley, L-shaped and U-shaped layouts, each with an optional island. The planner then arranges units, worktops and modules for the shape you pick. Q: Why pin the sink and hob first? A: Moving waste pipes, water supplies and extraction adds cost and work. Pinning the sink and hob where those services already run, or can reasonably go, keeps the plan realistic. Q: Does the planner tell me how long each worktop piece is? A: Yes. It divides the worktop into pieces and gives the length of each, along with where the joints fall, which helps when ordering or getting quotes. Q: Can I see the kitchen with the rest of my home? A: Yes. Send the kitchen to Arcvelle Studio to place it in your floor plan, choose floor and wall finishes, and view it in 3D with the adjoining rooms. Q: Is the kitchen planner free? A: Yes. It is free, runs in your browser, and does not ask you to create an account. ### Kitchen design tool URL: https://arcvelle.com/tools/kitchen-design-tool Once the layout works, the look of a kitchen comes down to surfaces and light. Plan the units in the kitchen planner, then bring the kitchen into Arcvelle Studio to try floor tiles and timber, tiled or panelled walls, paint colours and lighting, and to render the result for anyone who needs to see it. What is the difference between a kitchen planner and a kitchen design tool? A kitchen planner settles the layout: shape, units, appliances and worktops. A kitchen design tool covers how it looks. In Arcvelle you do the first in the kitchen planner and the second in Arcvelle Studio, where you choose floor finishes, tiled or panelled walls, paint and ceiling colour, view it under four lighting presets and render stills. Features: - Floors for kitchens: Tiles, stone, terrazzo, concrete and timber are among the 17 floor finishes, so you can compare a practical tile with a warmer wood. - Tiled and panelled walls: Apply tile panelling where a splashback or tiled wall would go, or timber slats and wainscot for a softer look. - Kitchen and dining models: Add stools, dining tables, lighting and decor from the kitchen, dining and lighting categories, resized to fit. - Light at different times: Check a north-facing kitchen under soft overcast light, or see how it reads in the evening with lamps on. - Renders and quotes: Render stills up to 4K, then use the bill of materials with your own prices to produce a quote. Steps: 1. Plan the layout: Use the kitchen planner to set the shape, island, sink, hob and worktops. 2. Bring it into the Studio: Send the kitchen to Arcvelle Studio so it sits in your floor plan with the rooms around it. 3. Choose finishes: Set the floor, wall tiling or panelling, paint and ceiling colour, and add stools and lighting. 4. Render and share: Save named views, render stills and send a share link or PDF quote. FAQ: Q: Can I show a tiled splashback? A: Yes. Wall panelling includes a tile option, which you can apply to the walls behind worktops. Wainscot and timber slats are also available for other walls. Q: Can I change colours on kitchen furniture? A: Models in Arcvelle Studio can be recoloured, so stools, tables and other pieces can be set to the colours you are considering. Walls can be painted with preset or custom colours. Q: How high a resolution can I render my kitchen? A: Still renders go up to 4K (3840 × 2160), with Full HD, 2K, square and portrait options. Renders are produced on your own device. Q: Can I get a price for the kitchen finishes? A: The bill of materials measures flooring, paint and other items from your design. You add unit prices, currency and tax rate, and it produces a CSV or an A4 PDF quote. Q: Is the kitchen design tool a separate app? A: No. Layout happens in the kitchen planner and the finishing work happens in Arcvelle Studio. Both run in the browser, are free and need no account. ### Automatic kitchen layout URL: https://arcvelle.com/tools/ai-kitchen-layout Arcvelle's automatic kitchen layout is a rules-based generator, not an AI model. You give it the layout shape, the zones you want and where the sink and hob are pinned, and it arranges the units and worktops according to written placement rules. It is part of the kitchen planner and is available today. Is Arcvelle's kitchen layout generator AI? No. It is a rules-based generator. You choose a shape, such as galley, L or U, set the zones and pin the sink and hob, and it places units and worktops by fixed placement rules rather than a trained model. That makes its decisions explainable, and you can check and change the result before using it. Features: - Inputs you control: Layout shape, zones and appliance pins drive the result. Change any of them and generate again to get a layout built from the new inputs. - Written rules, not a model: Placement follows rules in the code rather than patterns learned from data, so the reasoning behind each arrangement can be traced. - Clearance checks: If you add an island, the generator checks the space around it against clearance rules instead of squeezing it in. - Practical outputs: Each generated layout comes with worktop pieces, their lengths and joints, and a schedule of the modules used. Steps: 1. Set the shape: Pick single-wall, galley, L or U as the basic shape. 2. Define zones and pins: Choose the zones you need and pin the sink and hob where your services are. 3. Generate and review: Let the generator place the units, then read the worktop list and module schedule and send the kitchen to the Studio. FAQ: Q: Why use rules instead of AI for kitchen layouts? A: Kitchen planning has well-established constraints such as clearances, appliance positions and standard unit sizes. Rules can apply those consistently and explain why a unit sits where it does, which matters when the result is used to order real cabinets. Q: What is the kitchen work triangle? A: It is a long-standing guideline linking the sink, hob and fridge. A common version suggests each side of about 1.2 to 2.7 m (4 to 9 ft) and a total under about 7.9 m (26 ft), with no tall units or traffic cutting across it. Treat it as a guide, not a rule. Q: Can I edit the layout after it is generated? A: Yes. Change the shape, zones or pins and generate again, or send the kitchen to Arcvelle Studio and continue editing it alongside the rest of your floor plan. Q: Does the generator send my kitchen anywhere? A: No. The kitchen planner runs in your browser and the layout is generated on your device. There are no accounts, and nothing about your kitchen is uploaded. Q: Is an AI layout planner coming? A: A planner based on a language model is in development for whole rooms and plans. It is not available yet. The kitchen generator described here is rules-based and works today. ### Closet designer URL: https://arcvelle.com/tools/closet-designer Fitted storage works best when it is planned around what you actually own. The Arcvelle closet designer lets you divide a wardrobe into hanging space, shelves and drawers, choose whether it has doors, and produces a cut list of parts with sizes and quantities. Add it to your room in the Studio when it is done. How do I design a built-in wardrobe? Measure the width, height and depth available, then split the width into sections for long hanging, short hanging, shelves and drawers based on what you store. In the Arcvelle closet designer you build those sections, add or remove doors, and get a cut list with part sizes and quantities, exportable as CSV, plus a GLB model. Features: - Section by section: Build the wardrobe from hanging, shelf and drawer sections and arrange them in the order that suits your clothes. - Doors on or off: Show the wardrobe with doors for a closed look, or without them to plan an open walk-in style. - A cut list: Every part is listed with its size and the quantity needed, ready for a joiner, a cutting service or your own workshop. - CSV and GLB export: Take the cut list into a spreadsheet as CSV, and export the wardrobe as a GLB 3D model. - Add to the Studio: Place the finished wardrobe in your bedroom plan to check it against doors, windows and the bed. Steps: 1. Enter the space: Set the overall size of the wardrobe from your measurements of the alcove or wall. 2. Divide it up: Add hanging, shelf and drawer sections and choose whether it has doors. 3. Export and place: Download the cut list as CSV and add the wardrobe to your room in Arcvelle Studio. FAQ: Q: How deep should a wardrobe be for hanging clothes? A: Around 600 mm (24 in) internal depth lets most clothes on hangers hang without catching on doors. Shallower wardrobes of about 450 mm can work with pull-out rails or for shelving only. Q: What does the cut list include? A: Each part of the wardrobe with its dimensions and how many you need. Export it as CSV to open in a spreadsheet, adjust, or send to a cutting service. Q: Can I design an open wardrobe without doors? A: Yes. Doors can be switched on or off, so you can plan a closed fitted wardrobe or an open arrangement of rails, shelves and drawers. Q: Can I see the wardrobe in my bedroom? A: Yes. Add it to Arcvelle Studio to place it in your floor plan and view it in 3D with the bed, doors and windows around it. Q: What is the GLB export for? A: GLB is a common 3D file format. Use it to view the wardrobe in other 3D software or to share the model with someone who works in a different program. ### Bathroom design URL: https://arcvelle.com/tools/bathroom-design Bathrooms are small rooms with fixed demands: space in front of the toilet and basin, and a door that clears the fittings. Arcvelle Studio lets you place bathroom fixtures at real sizes, try tiles on floors and walls, and judge the room in 3D. The spa bathroom template is a finished example. How do I design a bathroom layout? Draw the room with its door and window, then place the fixed items: bath or shower, toilet and basin. Leave clear floor in front of each; around 600 mm (24 in) is a common minimum. Check the door swing clears everything. In Arcvelle Studio you then add tiles, paint and lighting and view the result in 3D. Features: - Bathroom models: The bathroom category provides fixtures and furniture you can resize to the products you are considering. - Tiles on floors and walls: Choose tile or stone floor finishes and apply tile panelling to walls, full height or as a lower band. - Door swing on the plan: Set the hinge side and swing direction, or use a sliding door, to free up space in a tight room. - Collision highlighting: Fixtures that overlap are highlighted, which helps in rooms where every few centimetres count. - Light for a windowless room: Compare daylight presets with evening lamps, which is closer to how an internal bathroom is usually lit. Steps: 1. Open the spa bathroom or draw your own: Start from the template or enter your bathroom's measurements, door and window. 2. Place the fixtures: Position bath or shower, toilet and basin, resizing each to the product you want. 3. Finish the surfaces: Pick floor tiles, wall tiling and paint, then check the room in 3D. FAQ: Q: How much space do I need in front of a toilet? A: Guidance varies by country, but around 600 mm (24 in) of clear floor in front of a toilet or basin is a widely used minimum for comfortable use. Check your local building regulations, which may set their own figure. Q: Can I use a sliding door to save space? A: Yes. Sliding doors are one of the door types in Arcvelle Studio. Swap a hinged door for a sliding one to see how much floor it frees in front of the fittings. Q: Can I tile only part of a wall? A: Wall panelling options include tile, which you can use to represent tiled areas. Combine it with paint on other walls to compare a fully tiled room with a partly tiled one. Q: Does the bathroom design show pipes and wiring? A: No. Arcvelle Studio plans layout, fixtures and finishes, not plumbing or electrical services. Ask a plumber where waste and supply pipes can run before fixing fixture positions. Q: Can I start from an example? A: Yes. The spa bathroom template opens a finished bathroom you can explore in 3D and then adapt to your own room size. ### Bathroom remodel planner URL: https://arcvelle.com/tools/bathroom-remodel A bathroom refit is easier to price and easier to explain when the existing room is drawn first. Trace your current bathroom, design the new layout on top of it, and let Arcvelle Studio measure floor tiles, paint and doors so the conversation with your fitter starts from numbers. How do I plan a bathroom remodel? Measure and draw the bathroom as it is, noting where the soil pipe and water supplies run. Design the new layout, keeping heavy plumbing moves to a minimum. Then work out quantities. Arcvelle Studio measures floor area with an 8% waste allowance and paint for two coats, and produces drawings and schedules to share with a fitter. Features: - Trace the current room: Upload a plan image or PDF and draw the existing bathroom at true scale, or enter your own tape measurements. - Floor quantities with waste: The bill of materials gives flooring area with an 8% allowance for cuts and breakages. - Paint for two coats: Paint is calculated in litres for two coats on the wall areas you have painted. - Elevations of every wall: The drawings set includes interior elevations, so a fitter can see each wall of the bathroom face on. - A quote you can send: Add unit prices, tax rate and a quote header with client, reference and validity, then export an A4 PDF. Steps: 1. Draw the existing bathroom: Trace or measure the room, including its door, window and current fittings. 2. Plan the new layout: Rearrange fixtures where services allow and choose new tiles and paint. 3. Measure and price: Open the bill of materials, enter your prices and export a CSV or PDF quote. 4. Share drawings: Export the drawings set with plans, elevations and schedules for your fitter. FAQ: Q: How much extra floor tile should I order? A: Arcvelle adds 8% for waste in its flooring quantities, which suits simple layouts. Diagonal patterns, large-format tiles or rooms with many corners usually need more, so ask your supplier or fitter. Q: Does the bill of materials include wall tiles? A: The bill of materials lists flooring, paint, doors and windows, wall length, skirting and furniture. Wall tile quantities are not listed separately, so measure tiled wall areas from the elevations. Q: Should I move the toilet in a remodel? A: Only if the gain is worth it. The toilet's waste pipe needs a suitable fall to the soil stack, so relocating it can mean extra work or a macerator. A plumber can tell you what is practical in your home. Q: Can I trace my bathroom from an existing drawing? A: Yes. Upload a JPG, PNG, WebP or PDF and trace over it. For a PDF, set the drawing scale so it is placed at true size, then check one wall against your own measurement. Q: What can the quote header show? A: The quote header holds a client name, reference, date, validity and notes. Arcvelle does not supply prices; you enter your own unit prices, currency and tax rate. ### Kids room design URL: https://arcvelle.com/tools/kids-room-design A child's room has to work for sleep, play, homework and storage, often in a small space that will change as they grow. Arcvelle Studio lets you lay it out with furniture from the kids category, try colours on each wall, and check there is clear floor left for play. The playful kids room template is a ready start. How do I plan a kids room layout? List what the room must hold: a bed, storage, perhaps a desk, and open floor for play. Place the bed first, usually against a wall away from the door, then storage, keeping the middle of the room free. In Arcvelle Studio you can furnish it with Smart Layout or by hand, then adjust colours and view it in 3D. Features: - Kids furniture category: Models made for children's rooms sit in their own category, alongside general bedroom, office and decor pieces. - Resize as they grow: Models are parametric, so you can swap a small bed for a longer one, or a low desk for a taller one, and see what still fits. - Colour on any wall: Paint a single wall in a bold colour, add wainscot panelling, and choose a floor that is easy to clean. - Smart Layout to start: Let Smart Layout furnish the room in a chosen style, then move and swap pieces until it suits your child. Steps: 1. Open the template or draw the room: Start from the playful kids room, or draw your child's room with its door and window. 2. Place the essentials: Add the bed, storage and any desk, by hand or with Smart Layout, keeping a clear area for play. 3. Add colour and check in 3D: Paint the walls, pick a floor, and walk through the room in 3D. FAQ: Q: What size is a single bed? A: A UK single mattress is usually 90 × 190 cm, and a US twin about 38 × 75 in. Children's and toddler beds are smaller. Resize the bed model in Arcvelle to the exact mattress you plan to buy. Q: Can Smart Layout furnish a child's room? A: Smart Layout furnishes rooms using placement rules for nine room types and ten styles, with full, essentials or decor-only scope. Use it for a first arrangement, then swap in pieces from the kids category. Q: How do I leave enough room for play? A: Keep large furniture against the walls and hold an open area in the middle. Walking through the room in 3D helps you judge whether that area feels generous or cramped. Q: Can I try bold colours without repainting? A: Yes. Paint each wall side separately with preset or custom colours, and compare schemes under daylight and evening lighting presets before buying any paint. Q: Is my design saved if I close the browser? A: Yes, on the same device and browser. Projects are kept in the browser's local storage. Clearing site data removes them, so export a JSON project file if you want a separate copy. ### Office layout planner URL: https://arcvelle.com/tools/office-layout-planner An office layout is about distances: room to pull a chair back, a clear route to the door, and desks placed for good light without screen glare. Arcvelle Studio lets you place desks, chairs and storage at their real sizes, line them up precisely, and export a dimensioned plan. How should I lay out a home or small office? Place desks so daylight comes from the side rather than behind the screen, allow roughly 900 to 1000 mm behind each desk for the chair, and keep a clear route to the door. In Arcvelle Studio you can place office furniture at real sizes, align rows of desks, check clashes and export the plan as PDF or DXF. Features: - Office models at real sizes: Desks, chairs and storage from the office category, resized to the exact products you are comparing. - Rows that line up: Align and distribute desks so a row of workstations is evenly spaced and square to the wall. - Duplicate a workstation: Set up one desk with its chair and storage, then duplicate or copy and paste it to plan several identical positions. - Layers for different readers: Show furniture and dimensions for a fit-out plan, or hide them to share a simple room outline. - Plans for facilities and fitters: Export PDF for printing and DXF with furniture on its own layer for anyone managing the space in CAD. Steps: 1. Draw the space: Draw the office walls, doors and windows, or open the mid-century home office template. 2. Set up one workstation: Place a desk, chair and storage and check the space behind and beside them. 3. Repeat and align: Duplicate the workstation as needed and align the desks into rows or clusters. 4. Export the layout: Save a dimensioned PDF or a DXF to share with whoever is fitting out the room. FAQ: Q: How much space do I need behind a desk? A: Allow roughly 900 to 1000 mm (36 to 40 in) from the desk edge to a wall or other furniture so you can push the chair back and stand up. Where people walk behind a seated person, allow more. Q: How deep should a desk be? A: Desks are commonly 600 to 800 mm (24 to 32 in) deep. A deeper desk gives more distance to a large monitor; a shallower one suits a laptop and a narrow room. Q: Can I plan more than a home office? A: Yes. The same tools work for a small office or studio: draw the room, place desks, storage and meeting tables, and duplicate workstations as needed. Q: Can I export the office layout for CAD? A: Yes. The DXF export puts walls, openings, furniture and rooms on separate layers, which suits anyone who manages office plans in CAD software. Q: Does it cost anything or need an account? A: No. The office layout planner is part of Arcvelle Studio, which is free and needs no sign-up. Your layout is saved in the browser on the device you use. ### Design a home office that fits the way you work URL: https://arcvelle.com/tools/home-office-design Start from a mid-century home office template or draw your own room, then arrange a desk, shelving and task lighting to scale. Arcvelle Studio shows the room in 3D so you can judge sightlines and the space behind your chair before buying anything. How do I design a home office layout online? Draw the room in Arcvelle Studio or open the mid-century home office template, then place a desk, chair, storage and lamps from the office and lighting categories. Resize each piece to its real dimensions, check the clearance behind the chair, and switch to 3D to view the desk under midday sun or evening lamplight. Features: - Office furniture to scale: Choose from the office, lighting and decor categories, then resize any model to the exact width, depth and height of the piece you own or plan to buy. - Clearances you can see: Live dimensions and collision highlighting show when a chair would hit a bookcase. Leave at least 900 mm (36 in) behind a desk so the chair can pull out comfortably. - Lighting presets for the working day: Compare midday sun, soft overcast and evening with lamps on to judge whether the desk needs a task lamp or a different position in the room. - A backdrop for video calls: Paint the wall behind the desk in any custom colour or add timber slats or wainscot panelling, then look at it from the chair in first-person walk mode. - A furnished template to adapt: The mid-century home office template is a complete room you can open, change and keep as your own project instead of starting from an empty plan. Steps: 1. Set up the room: Open the template or draw walls with exact lengths, then add the door and window with the correct hinge side and swing. 2. Furnish and measure: Place the desk, chair and storage, resize them, and use the dimensions to check the gaps between furniture and walls. 3. Check it in 3D: Orbit or walk through the room, switch lighting presets and adjust finishes until the workspace feels right. FAQ: Q: How big should a home office desk be? A: Common desk widths run from about 1,000 mm (40 in) for a laptop to 1,600 mm (63 in) for two monitors, with depths of 600–800 mm (24–32 in) and a height of around 720–760 mm (28–30 in). Resize the desk model in Arcvelle Studio to these sizes to see which fits your room. Q: Is the home office planner free? A: Yes. Arcvelle Studio is free to use today and you do not need to create an account. Open it in a desktop or tablet browser and start drawing straight away. Q: Can I plan a home office on a tablet? A: Yes. Arcvelle Studio is designed for desktop and tablet browsers and supports touch pinch-zoom on the plan. There is no separate mobile app to install. Q: Where is my office plan saved? A: Your project is stored in your browser's local storage on the device you used. It is not uploaded or synced anywhere. Export the JSON project file if you want a backup copy outside the browser. Q: How much light does a home office need? A: Office lighting guidance commonly recommends around 500 lux on the desk for reading and screen work, from a mix of daylight, ceiling light and a task lamp. Arcvelle Studio previews lighting moods rather than measuring lux, so use it to judge lamp placement, not light levels. ### Style a room from first palette to finished scene URL: https://arcvelle.com/tools/decor-and-styling Styling starts with colour and texture, not furniture. Gather reference photos into a moodboard, extract their palette, then carry those colours into a 3D room with paint, floor finishes, wall panelling and decor pieces. How can I plan decor and styling for a room before buying anything? Build a moodboard in Arcvelle's moodboard maker: add photos, extract a colour palette and place material chips. Then open the room in Arcvelle Studio, apply matching paint and flooring, and add plants, lamps and accessories. Smart Layout's decor-only scope can add decor around furniture you have already placed. Features: - Palette from your photos: Add room photos or product images and the moodboard maker extracts their main colours as a palette you can work from. - Style presets and material chips: Start a board from a style preset, then add material chips beside your images to test how finishes sit together. - Custom paint on each wall side: Choose from 19 paint colours or enter any custom colour, set separately on each side of a wall, so an accent colour stays on one face only. - Decor and plants in 3D: The decor and plants category adds finishing pieces to the room. Resize and recolour each one to match the palette on your board. - A board you can share: Export the arranged board as a PNG 2,400 pixels wide, large enough to fill a presentation slide. Steps: 1. Collect references: Add photos to a new moodboard, let it extract a palette, and pick a style preset as a starting point. 2. Arrange the board: Place material chips and images, take out anything that clashes, and export the result as a PNG. 3. Apply it in 3D: Open your room in Arcvelle Studio and set wall colours, floor finish, panelling and decor to match the board. FAQ: Q: What file does the moodboard export? A: The moodboard maker exports a PNG image 2,400 pixels wide. You can drop it into a presentation, attach it to an email or print it. Q: Can I use my own colours rather than the preset paint list? A: Yes. Alongside the 19 preset paint colours, Arcvelle Studio accepts any custom colour, which you can set on each side of a wall independently. Ceiling colour is set per room. Q: Do my reference photos get uploaded anywhere? A: The moodboard maker runs in your browser, so palette extraction happens on your own device rather than on a server. Arcvelle has no accounts or cloud storage today. Q: Is decor and styling free in Arcvelle? A: Yes. The moodboard maker and Arcvelle Studio are both free to use today, and neither asks you to sign up or log in. Q: How many colours should a room palette have? A: A widely used guide is 60-30-10: about 60% of the room in a main colour, 30% in a secondary colour and 10% in an accent. Treat it as a starting point; a moodboard helps you see whether the proportions work for your room. Q: Can I show wall panelling and textures, not just flat colour? A: Yes. Walls can take wainscot, timber slat or tile panelling, and floors have 17 finishes including woods, tiles, stone, terrazzo, concrete and carpet. Skirting boards are set per room. ### Render interior images from your own 3D design URL: https://arcvelle.com/tools/3d-rendering Set up a camera, choose a lighting preset and export a still image at up to 4K (3840 × 2160). Rendering happens on your own device in the browser, so there is no upload and no render farm to wait for. How do I make a 3D interior render in Arcvelle? Open your design in Arcvelle Studio, frame a camera view and save it, pick a lighting preset and colour grade, then export a still at Full HD, 2K, 4K, square or portrait. The image is rendered by your own computer or tablet in the browser, and you can add an optional watermark. Features: - Five output shapes: Export landscape stills at Full HD, 2K or 4K (3840 × 2160), or switch to square and portrait frames for social posts and printed boards. - Saved camera views: Name a camera position once and return to it after every change, so before-and-after renders line up exactly. - Lighting presets and grades: Render under midday sun, golden hour, soft overcast or evening with lamps on, and finish with a warm, cool, soft film or black-and-white grade. - Ambient occlusion and bloom: Soft contact shadows in corners and a glow around bright light sources add depth without any manual light setup. - Optional watermark: Add a watermark when sending draft images to a client or posting work in progress, and leave it off for final images. - Nothing leaves your device: Your design and images are not sent to a server to be rendered. The work is done by your own graphics hardware. Steps: 1. Frame the shot: In the 3D view, orbit or walk to the viewpoint you want and save it as a named view. 2. Set light and mood: Choose one of the four lighting presets, switch effects on or off and pick a colour grade. 3. Export the still: Choose the size and aspect, decide on a watermark, and save the image to your device. FAQ: Q: Are Arcvelle renders photorealistic? A: Renders come from Arcvelle's real-time 3D view with ambient occlusion, bloom and colour grading, so they look clean and believable rather than photographic. Photoreal path-traced rendering is in development and not available yet. Q: What resolution can I render at? A: You can export Full HD, 2K and 4K (3840 × 2160) landscape stills, plus square and portrait formats. Larger sizes take longer to produce and ask more of your device. Q: Do renders use cloud credits or a render farm? A: No. Every render is made in your browser using your own device's graphics hardware. There are no credits, queues or uploads, and rendering is free today. Q: Which device works best for 4K renders? A: A desktop or laptop with capable graphics will generally render 4K faster than an older tablet. If a large render struggles on your device, try Full HD or 2K first. Q: Can I edit a render after exporting it? A: Yes. Open the image in Arcvelle's Image Lab to adjust exposure, contrast, warmth, saturation, sharpening and vignette, with a before-and-after slider to compare your changes. ### Real-time 3D that updates as you design URL: https://arcvelle.com/tools/real-time-rendering Every wall you move and every finish you change appears straight away in the 3D view. Walk through in first person, switch between four lighting presets and try colour grades without waiting for a render. What is real-time rendering in interior design? Real-time rendering draws the 3D scene many times a second, so changes to walls, furniture, materials and lighting appear immediately. In Arcvelle Studio it runs in your browser and powers orbit, dollhouse and first-person walk views, four lighting presets, ambient occlusion, bloom and colour grades, before you export anything. Features: - Several ways to look: Orbit freely, jump to top or front views, open a dollhouse view of the whole plan, or walk through in first person. - Four lighting presets: Midday sun, golden hour, soft overcast and evening with lamps on each change the mood at once, so you can see a room at different times of day. - Live post-processing: Turn ambient occlusion and bloom on or off and apply warm, cool, soft film or black-and-white grades while you keep working. - Floors stacked in 3D: Multi-storey designs show every level stacked, with stairs between them, so you can see how one floor relates to the next. - No separate render step: Recolour a sofa, swap a floor finish or move a wall and the 3D view reflects it while you are still editing. Steps: 1. Open the 3D view: Switch from the 2D plan to 3D in Arcvelle Studio; the scene is built from your walls, rooms and furniture. 2. Move through the space: Orbit to inspect the layout, use the dollhouse view for an overview, then switch to walk mode for a first-person view. 3. Tune the look: Change lighting presets, effects and grades, and save any viewpoint you want to return to or render later. FAQ: Q: What is the difference between real-time rendering and a still render? A: Real-time rendering is the live 3D view you work in, redrawn continuously as you move. A still render captures one saved view as an image file at a set size, such as 4K. In Arcvelle both are produced on your device from the same 3D scene. Q: Does real-time rendering need a powerful computer? A: Arcvelle Studio is designed for desktop and tablet browsers. Large multi-storey designs with many models and effects switched on ask more of the graphics hardware, so turning off bloom or ambient occlusion can help on older devices. Q: Which browsers can show the 3D view? A: The 3D view needs a browser with WebGL enabled. Current versions of the major desktop and tablet browsers provide it, and there is nothing extra to install. Q: Can I walk through my design in first person? A: Yes. Walk mode puts the camera inside the room so you can move through doorways and look around as a visitor would. Orbit, top, front and dollhouse views are a click away. Q: Is the real-time 3D view free? A: Yes. The 3D view, lighting presets and effects are all part of Arcvelle Studio, which costs nothing today and has no sign-up step. Q: Can I use ray tracing or path tracing? A: Not yet. Photoreal path-traced rendering is in development. Today the 3D view uses real-time techniques such as ambient occlusion and bloom to suggest depth and light. ### Turn a design into a virtual tour people can explore URL: https://arcvelle.com/tools/360-virtual-tour Render 360° panoramas from any point in a room, or share the whole design as a 3D presentation with saved tour stops, a room list and a mini-map. The share link carries the design itself, so nothing is uploaded to a server. How do I create a 360 virtual tour of an interior design? In Arcvelle Studio, save named camera views in the rooms you want to show; they become stops in a presentation tour. Share a link that opens the design at /view with orbit, walk-through, a room list and a mini-map, or render 360° panoramas and look around them in the interactive viewer. Features: - Tour stops from saved views: Each named camera becomes a stop, so viewers move through the design in the order you planned. - A self-contained share link: The link encodes the whole design. Opening it shows the 3D presentation without any upload, account or server copy of the project. - Room list and mini-map: Viewers can jump to any room by name and use the mini-map to see where they are in the plan. - 360° panoramas: Render a panorama from any position in a room and explore it in the interactive viewer, or open it later in the standalone panorama viewer. - Embed on a website: Copy the embed code to place the presentation on your own site or portfolio page. Steps: 1. Save the views: Walk through the design and save a named camera at each spot you want viewers to see. 2. Render panoramas if needed: Pick a position and export a 360° panorama for any room you want to show as an immersive still. 3. Share or embed: Copy the share link or embed code; recipients open it in their browser with no sign-up. FAQ: Q: Do viewers need an account to open a tour? A: No. Anyone with the link can open the presentation in a browser. Arcvelle has no accounts today, for you or for the people you share with. Q: Where is the tour hosted? A: The design is packed into the link itself, so Arcvelle does not store a copy on a server. That also means anyone who has the link can open the design. Hosted share links with passwords are in development. Q: What happens if I change the design after sharing? A: The link holds the design as it was when you copied it. After making changes, copy a new link and send that instead; the old link keeps showing the earlier version. Q: Is a 360° panorama the same as the 3D presentation? A: No. A panorama is a single image that wraps all the way around one viewpoint, so you can look around but not move. The 3D presentation lets viewers orbit, walk between rooms and follow tour stops. Q: Is creating a virtual tour free? A: Yes. Saving views, rendering panoramas and sharing the presentation link are all free in Arcvelle Studio today, and none of them requires signing up. ### Make a short video walkthrough of your design URL: https://arcvelle.com/tools/video-walkthrough Some people understand a space best in motion. Arcvelle Studio exports walkthrough and orbit videos of 6 to 30 seconds at 1080p and 30 frames per second, rendered in your browser on your own device. How do I make a walkthrough video of a room design? Open your design in Arcvelle Studio and choose a walkthrough or an orbit video. Set a length between 6 and 30 seconds, pick a lighting preset and colour grade, and export at 1080p, 30 frames per second. The file is MP4 where your browser supports it, otherwise WebM. Features: - Walkthrough or orbit: A walkthrough moves the camera through the interior; an orbit circles the design to show the whole layout. Choose whichever suits the audience. - 6 to 30 seconds: Short clips suit messages and social posts, while a 30-second clip gives time to show several rooms. - 1080p at 30 fps: Full HD video at 30 frames per second plays smoothly on phones, laptops and presentation screens. - MP4 or WebM: Arcvelle writes MP4 when the browser can encode it and falls back to WebM, which plays in modern browsers. - Optional watermark: Add a watermark to drafts you send for comment, and remove it for the version you publish. - Encoded locally: The video is rendered and encoded on your device, so the design never leaves it and there is no queue. Steps: 1. Prepare the scene: Finish the layout, set a lighting preset and colour grade, and check the rooms in walk mode. 2. Choose type and length: Pick walkthrough or orbit and a duration from 6 to 30 seconds, and decide whether to add a watermark. 3. Export the clip: Start the export and wait while your device renders each frame; longer clips take longer to finish. FAQ: Q: How long can a walkthrough video be? A: Videos run from 6 to 30 seconds. For a longer presentation, export several clips of different rooms and join them in a video editor, or share the interactive 3D presentation link instead. Q: Why did I get a WebM file instead of MP4? A: Arcvelle encodes video with your browser's built-in tools. Some browsers can write MP4 and some cannot; when MP4 is not available the video is saved as WebM. Many video tools can convert WebM to MP4 if you need it. Q: Can I export 4K video? A: Not today. Video exports are 1080p at 30 frames per second. Still images, by contrast, can be rendered at 4K (3840 × 2160). Q: Does video rendering happen in the cloud? A: No. Frames are rendered and encoded in your browser on your own computer or tablet. Nothing about the design is uploaded, and producing a video costs nothing. Q: Do I need to sign up to export videos? A: No sign-up is needed. Arcvelle Studio has no accounts at the moment, and video export is included alongside stills and panoramas at no charge. ### Simple 3D modelling for interior projects URL: https://arcvelle.com/tools/3d-modeling You do not need a full 3D package to model a sideboard or a shelving unit. Arcvelle's 3D modeler builds furniture from parametric archetypes you adjust by dimension, then exports a GLB file or adds the piece straight to your design. Can I do 3D modelling for interiors without CAD software? Yes. Arcvelle's 3D modeler runs in the browser and builds furniture from parametric archetypes: you choose a starting type and adjust its dimensions rather than editing polygons. Export the result as a GLB file for other 3D tools, or add it to Arcvelle Studio to place it in a room. Features: - Parametric archetypes: Start from a furniture type and change its measurements; the model is rebuilt to the new sizes rather than stretched out of proportion. - GLB export: Save models as GLB, a widely supported format for 3D viewers, game engines and many design applications. - Straight into the Studio: Send a finished model to Arcvelle Studio and position it alongside walls, doors and the furniture already there. - Whole-design export: Arcvelle Studio can also export the entire design as a single GLB 3D model, not just individual pieces. - Over 80 ready-made models: Before modelling from scratch, check the Studio library: more than 80 parametric models in 11 categories, each resizable and recolourable. Steps: 1. Pick an archetype: Open the 3D modeler and choose the furniture type closest to what you need. 2. Set the dimensions: Adjust the sizes until the piece matches your drawing or the space it has to fit. 3. Export or place: Download a GLB file, or add the model to Arcvelle Studio to see it in context. FAQ: Q: What file format does the 3D modeler export? A: It exports GLB, the binary form of the glTF format. A GLB file holds geometry and materials together and opens in many 3D viewers, game engines and design tools. Q: Can I import my own 3D models into Arcvelle? A: Not yet. Uploading your own GLB models into Arcvelle Studio is in development. Today you can build pieces in the 3D modeler or use the built-in parametric library. Q: Can I generate a 3D model from a text prompt? A: Not yet. The modeler shows a prompt box for AI modelling, but it is disabled while that feature is in development. Parametric archetypes are how models are made today. Q: Is the 3D modeler free? A: Yes. It is free to use in a desktop or tablet browser and does not ask for an account or any payment details. Q: Can I export a whole room, not just one object? A: Yes. From Arcvelle Studio you can export the whole design as a GLB 3D model, and the plan as DXF for CAD with walls, openings, furniture and rooms on separate layers. ### Model a made-to-measure piece for an exact space URL: https://arcvelle.com/tools/custom-furniture-modeler Alcoves, corners and chimney breasts rarely suit off-the-shelf furniture. Measure the gap, build a piece to those dimensions in the parametric modeler, and see it in place in your 3D room before you talk to a maker. How do I design custom furniture to fit a specific space? Measure the space, then draw it in Arcvelle Studio with exact wall lengths. Build the piece in the parametric 3D modeler to the measured width, depth and height, add it to the room, and check clearances in 3D. For wardrobes, the closet designer also produces a cut list of part sizes and quantities. Features: - Built to your measurements: Enter the dimensions you measured on site and the piece is built to them, so the model reflects the real gap it has to fill. - Checked against the room: Place the piece in Arcvelle Studio, where collision highlighting flags overlaps with walls, doors or other furniture. - Colour to suit the scheme: Recolour the model in the Studio to test a painted finish against the walls or a timber tone against the floor. - Wardrobes with a cut list: The closet designer builds wardrobes from hanging, shelf and drawer sections, with doors on or off, and lists every part with sizes and quantities as CSV. - A file for your maker: Export the piece as GLB so a joiner or fabricator can look at it in 3D alongside your written specification. Steps: 1. Measure and draw the space: Record the width, height and depth available, noting skirting and sockets, and draw the walls in the Studio. 2. Build the piece: In the 3D modeler, choose an archetype and set its dimensions, leaving a small allowance for fitting. 3. Test it in context: Add it to the room, walk around it in 3D and adjust until doors and drawers have room to open. 4. Hand it over: Export a GLB and, for wardrobes, the CSV cut list, then share them with whoever will build the piece. FAQ: Q: How much tolerance should I leave for fitted furniture? A: Joiners commonly allow from a few millimetres up to around 10 mm (about 3/8 in) each side for walls that are out of square, closing the gap with a scribe or filler panel. Ask your maker what they prefer and model the piece slightly under the measured opening. Q: Does Arcvelle produce a cutting list? A: Cutting lists come from the closet designer, which lists part sizes and quantities and exports them as CSV. For other pieces, the 3D modeler exports a GLB model that a maker can take measurements from. Q: Can a joiner open the files I export? A: GLB opens in many free 3D viewers and design applications, so a maker can usually inspect the shape and sizes. For a plan view of the room, export DXF or PDF from Arcvelle Studio as well. Q: Is the custom furniture modeler free to use? A: Yes. The 3D modeler and the closet designer are free today. There is nothing to install and no account to create. Q: Where are my custom pieces saved? A: Pieces you add to a design are saved with that project in your browser's local storage on this device. Export a GLB of anything you want to keep separately, because clearing browser data removes local projects. ### A drawings set generated from your design URL: https://arcvelle.com/tools/construction-drawings Arcvelle Studio turns your design into a set of A3 vector sheets: cover and index, dimensioned floor plans, furniture, flooring and lighting plans, interior elevations and schedules. They are for design communication, not certified construction documents. What is included in Arcvelle's drawings set? A PDF of A3 vector sheets with a cover and index, dimensioned floor plans, and furniture, flooring and lighting plans for each floor, interior elevations of every wall, door, window and room schedules, and a bill of materials. The drawings communicate design intent; they are not certified construction documents. Features: - Dimensioned floor plans: Each floor is drawn with dimensions taken to wall centre-lines unless a sheet states otherwise. Verify every dimension on site before ordering or building. - Furniture, flooring and lighting plans: Separate plans for each floor show furniture positions, floor finishes and lighting, so each trade can find what concerns them. - Interior elevations: Every wall in the design is drawn as an interior elevation, which helps when discussing paint, panelling and wall-mounted items wall by wall. - Schedules: Door, window and room schedules collect the openings and spaces in tables that are quick to check. - Bill of materials included: The set closes with the bill of materials measured from the design, so quantities sit with the drawings they relate to. - DXF for CAD: Export the plan as DXF with walls, openings, furniture and rooms on separate layers for further work in CAD software. Steps: 1. Complete the design: Name the rooms, set finishes and lighting, and check dimensions on the 2D plan. 2. Export the drawings set: Choose the drawings set PDF from the export options; sheets are produced for every floor. 3. Review and verify: Read the sheets against the building, confirm dimensions by measuring on site, and mark up anything a builder needs clarified. FAQ: Q: Can I use these drawings for building control or planning applications? A: Not on their own. Arcvelle's drawings are for design communication and are not certified construction documents. Applications and structural work normally need drawings prepared or checked by a qualified professional, who can start from the DXF export. Q: How are dimensions measured on the plans? A: Dimensions are taken to wall centre-lines unless the drawing states otherwise, so the clear space inside a room is smaller by half of each wall's thickness at either end. Always measure on site before ordering materials or fitted items. Q: What paper size are the sheets? A: The drawings set is laid out on A3 sheets, 420 × 297 mm (about 16.5 × 11.7 in), as vector PDF, so lines stay sharp when you zoom in or print. Q: Does the set cover every floor of a multi-storey house? A: Yes. Dimensioned, furniture, flooring and lighting plans are produced for each floor in the design, and interior elevations cover every wall. Q: How accurate are the drawings? A: They are as accurate as the design you drew. If walls were traced from a scaled plan or entered from tape measurements, the drawings reflect those figures. Arcvelle does not survey the building, so check critical dimensions on site. Q: Is the drawings set free? A: Yes. Exporting the drawings set, DXF and the other formats from Arcvelle Studio is free today and needs no account. ### Quantities and a quote, measured from your design URL: https://arcvelle.com/tools/bill-of-materials Arcvelle Studio measures your design and lists what it contains: furniture, flooring with an 8% waste allowance, paint for two coats, doors and windows, wall length and skirting. Add unit prices and tax to turn it into a quote. How do I create a bill of materials from an interior design? Open the bill of materials in Arcvelle Studio. It lists furniture, flooring area with 8% added for waste, paint litres for two coats, doors, windows, wall length and skirting, all measured from your design. Enter unit prices, currency and tax rate, add a quote header, then export CSV or an A4 PDF quote. Features: - Measured, not typed: Quantities come from the drawn design, so moving a wall or changing a floor finish changes the list with it. - Flooring with waste: Floor areas include an 8% allowance for cutting waste, a typical starting figure for straight-laid boards and tiles. - Paint in litres: Paint is estimated in litres for two coats across the walls you have painted. - Your prices, your currency: Enter unit prices, choose a currency and set a tax rate; line totals and the overall total are worked out for you. - Quote header: Add client, reference, date, validity and notes so the PDF reads as a quote rather than a bare list. - CSV and A4 PDF: Export CSV for a spreadsheet, or an A4 PDF quote ready to send to a client. Steps: 1. Finish the design: Set floor finishes, paint and openings in each room so there is something to measure. 2. Review quantities: Open the bill of materials and check each line against what you plan to buy or supply. 3. Price and export: Enter unit prices, currency, tax and the quote header, then download the CSV or the PDF quote. FAQ: Q: Why does the flooring quantity include 8% extra? A: Cutting boards and tiles to fit leaves offcuts, so suppliers usually recommend ordering more than the bare floor area. Arcvelle adds 8% as a starting allowance; diagonal or herringbone patterns and irregular rooms often need more, so confirm with your fitter. Q: How is the paint quantity worked out? A: The bill of materials estimates litres for two coats over the painted wall area. Real use depends on the paint's coverage, the surface and the colour change, so check the coverage printed on the tin before buying. Q: Does Arcvelle include product prices? A: No. Arcvelle does not supply prices. You enter your own unit prices, currency and tax rate, and the totals are calculated from those figures. Q: Can I open the bill of materials in Excel or Google Sheets? A: Yes. Export it as CSV, a plain table format that spreadsheet applications open directly. For clients, the A4 PDF quote is usually the better thing to send. Q: Is the bill of materials part of the drawings set? A: Yes. The drawings set PDF includes the bill of materials alongside the plans, elevations and schedules. You can also export it on its own as CSV or an A4 PDF quote. Q: Are the quantities exact enough to order from? A: Treat them as a planning estimate. They are measured from the design as drawn, so they inherit any differences between the drawing and the real building. Measure on site and confirm with suppliers before placing orders. ### AI interior design from a room photo (in development) (in development) URL: https://arcvelle.com/tools/ai-interior-design This feature is in development and not available yet. The aim is to let you restyle a photo of a real room in a chosen interior style. Today, Image Lab adjusts photos by hand and Smart Layout furnishes rooms in 3D. Can Arcvelle redesign my room from a photo with AI? Not yet. AI restyling of room photos is in development and not available today. When it ships, results will be labelled as AI-generated concept imagery, not a measured design. Today you can adjust photos by hand in Image Lab, or rebuild the room in Arcvelle Studio and furnish it with Smart Layout. Features: - Planned: restyle a photo: The feature in development is intended to take a photo of a room and show it in a different interior style. It is not available yet. - Planned: clear labelling: Images produced by AI will be marked as AI-generated concept imagery, so nobody mistakes them for a measured or buildable design. - Available now: Image Lab: Adjust exposure, contrast, warmth, saturation, sharpening and vignette on your photos, apply named looks and compare with a before-and-after slider. - Available now: Smart Layout in 3D: Draw the room to scale in Arcvelle Studio and let Smart Layout furnish it in one of 10 interior styles using placement rules. Steps: 1. Correct the photo: Open your room photo in Image Lab and fix exposure and colour so you have a true record of the space. 2. Rebuild the room in 3D: Draw the walls, doors and windows in Arcvelle Studio, or trace them over an uploaded image or PDF of the plan. 3. Try a style: Run Smart Layout with a style such as Japandi or Coastal, then adjust finishes and furniture by hand. FAQ: Q: When will AI interior design be available? A: There is no release date to announce. The feature is in development and this page will be updated when it ships. Until then it is not available in any form. Q: Will AI-generated room images match my measurements? A: No image generator can guarantee that. When this feature arrives, its output will be labelled as AI-generated concept imagery for inspiration. For accurate sizes, draw the room in Arcvelle Studio, where every wall and piece of furniture has real dimensions. Q: What can Image Lab do today? A: Image Lab adjusts exposure, contrast, warmth, saturation, sharpening and vignette, applies named looks, and shows a before-and-after slider. It copes with large photos without freezing the page and exports the result. All of its adjustments are manual. Q: Is Smart Layout the same as AI interior design? A: No. Smart Layout is a rules engine: it places furniture using placement rules for 9 room types in 10 styles. It does not read photos or use a language model, and it works on a 3D design you have drawn. Q: Will AI features be free? A: Pricing for features that are in development has not been set. Arcvelle Studio's current tools are free to use today and need no account. ### An AI assistant for room design (in development) (in development) URL: https://arcvelle.com/tools/ai-room-design This feature is in development. The planned AI design assistant would work inside Arcvelle Studio, suggesting changes to a room you have drawn. It is not available yet; Smart Layout, a rules engine, furnishes rooms today. Does Arcvelle have an AI room design assistant? Not yet. An AI design assistant for Arcvelle Studio is in development and cannot be used today. It is intended to suggest changes to a room you have drawn to scale. What works now is Smart Layout, a rules engine that furnishes a room or whole plan in one of 10 interior styles. Features: - Planned: suggestions on a real plan: The assistant is meant to work with the walls, doors and dimensions already in your design rather than with a flat picture. It is not available yet. - Available now: Smart Layout scopes: Choose full, essentials or decor only, and decide whether to keep the furniture you have already placed. - Available now: 10 styles: Smart Layout can furnish in Japandi, Modern, Scandinavian, Minimalist, Industrial, Mid-century modern, Bohemian, Coastal, Classic or Wabi-sabi. - Available now: hands-on editing: Move, rotate, align, distribute and recolour anything Smart Layout places, with undo and collision highlighting as you work. Steps: 1. Draw or open a room: Start from a template or draw walls, then set each room's name and type. 2. Run Smart Layout: Pick a style and a scope, and choose whether existing furniture stays where it is. 3. Refine by hand: Adjust positions, sizes and colours until the room works, then review it in 3D. FAQ: Q: What will the AI design assistant do? A: It is planned to respond to requests about a design and propose changes to the room in Arcvelle Studio. Its scope may change before release, and nothing on this page describes a working feature. Q: How does Smart Layout decide where furniture goes? A: It uses placement rules written for 9 room types, together with the interior style you choose and the scope you set. It does not use machine learning or a language model, and you can edit everything it places. Q: Can Smart Layout keep the sofa I already placed? A: Yes. Smart Layout has an option to keep furniture already in the room and work around it. Choose the decor-only scope if you only want accessories added. Q: Can I use Smart Layout on a whole apartment at once? A: Yes. Smart Layout can furnish a single room or the whole plan in one pass, applying the rules for each room's type. Q: Is Smart Layout free? A: Yes. Smart Layout is part of Arcvelle Studio, which is free today and runs in your browser without an account. ### Automatic furniture layout with Smart Layout URL: https://arcvelle.com/tools/ai-layout Smart Layout furnishes a room or an entire plan in one step, choosing and placing pieces for the room type and style you select. It is a rules engine, not a language model; a layout planner based on a language model is in development. Is Arcvelle's Smart Layout an AI layout tool? Smart Layout is a rules engine, not a language model. It furnishes a room or a whole plan in one of 10 interior styles, using placement rules for 9 room types, with full, essentials or decor-only scopes, and can keep furniture you have already placed. A language-model layout planner is in development. Features: - Rules for 9 room types: Placement rules are written per room type, so a bedroom and a dining room are furnished in different ways. - 10 interior styles: Japandi, Modern, Scandinavian, Minimalist, Industrial, Mid-century modern, Bohemian, Coastal, Classic and Wabi-sabi. - Three scopes: Full furnishes the room completely, essentials places the core pieces, and decor only adds finishing pieces around what is there. - Keeps what you placed: Tell Smart Layout to keep existing furniture and it fills in around your pieces instead of replacing them. - One room or the whole plan: Run it on a single room or across every room in the plan at once. - Ordinary, editable furniture: Everything it places can be moved, rotated, resized, recoloured or deleted, with undo if you change your mind. Steps: 1. Set the room types: Check that each room has the right type, because the placement rules depend on it. 2. Choose style and scope: Pick one of the 10 styles, a scope, and whether to keep furniture already placed. 3. Run and refine: Apply Smart Layout, review the result in 2D and 3D, and adjust anything that needs a designer's judgement. FAQ: Q: Why call it a rules engine instead of AI? A: Because that is what it is. Smart Layout follows written placement rules for each room type and style; it does not use machine learning or a language model. We describe it plainly so you know what to expect from it. Q: Is a language-model layout planner coming? A: An AI layout planner based on a language model is in development. It is not available yet and has no announced release date. This page will say so when it can be used. Q: Which styles can Smart Layout use? A: Ten: Japandi, Modern, Scandinavian, Minimalist, Industrial, Mid-century modern, Bohemian, Coastal, Classic and Wabi-sabi. You choose one each time you run it. Q: Will Smart Layout move furniture I have already placed? A: Turn on the option to keep existing furniture and Smart Layout works around those pieces. If a run does not give the result you wanted, undo reverses it. Q: Is Smart Layout free? A: Yes. Smart Layout is included in Arcvelle Studio, which is free to use today with no account required. Q: Can I use Smart Layout on a tablet? A: Yes. Arcvelle Studio, including Smart Layout, runs in desktop and tablet browsers, with touch pinch-zoom on the plan. ### AI image generation for interiors (in development) (in development) URL: https://arcvelle.com/tools/ai-image-generator This feature is in development and not available. Planned tools include furnishing an empty room photo, turning a sketch into a rendered image, relighting, and removing or replacing objects. Today, Image Lab offers manual photo adjustments. Can I generate interior images with AI in Arcvelle? Not yet. AI image generation is in development: planned tools include furnishing, restyling, sketch to render, relighting, inpainting and object removal. None is available today. When they ship, every output will be labelled as AI-generated concept imagery. For now, Image Lab provides manual adjustments and Arcvelle Studio renders real 3D designs. Features: - Planned: sketch to render: Intended to turn a hand sketch into a shaded concept image. This is in development and not available. - Planned: relight, inpaint and remove: Intended to change the lighting of an image, replace a selected area, or take out an unwanted object. None of these works yet. - Planned: labelled output: Every generated image will carry a label identifying it as AI-generated concept imagery. - Available now: Image Lab looks: Apply named looks and fine-tune warmth, saturation and vignette, then compare with the before-and-after slider. - Available now: renders of real designs: Render stills up to 4K from a 3D design in which every room and piece of furniture has measured sizes. Steps: 1. Render or choose a photo: Export a still from Arcvelle Studio, or start from a photograph of your own. 2. Adjust in Image Lab: Correct exposure and contrast, warm or cool the image, and add sharpening where it helps. 3. Export the result: Save the adjusted image to your device for a presentation or to share. FAQ: Q: Why will AI images be labelled? A: Generated images can show furniture, light and proportions that do not exist or would not fit. A clear label makes it obvious that the picture is concept imagery for inspiration, not a record of a real space or a buildable design. Q: Is any AI image feature available now? A: No. All of the AI image tools described on this page are in development. Image Lab is available and works with manual adjustments only. Q: Can Image Lab handle large photos? A: Yes. Image Lab is built to work on large photos without freezing the page, and its before-and-after slider updates as you adjust. Processing happens in your browser. Q: How is this different from Arcvelle's 3D rendering? A: A 3D render is drawn from a design you built, so every wall and object has real dimensions. AI generation, when available, will produce a plausible picture from a prompt or an image without an underlying model of the room. Q: Will the AI image generator cost money? A: No pricing has been decided for tools still in development. Image Lab and the rest of Arcvelle's current tools cost nothing today and do not ask you to register. ### AI enhancement for 3D renders (in development) (in development) URL: https://arcvelle.com/tools/ai-render-enhancer This feature is in development. It is planned to take a render from Arcvelle Studio and add photographic detail to materials and light. It is not available; today you can render at up to 4K and refine images in Image Lab. Can Arcvelle make my renders look more realistic with AI? Not yet. AI render enhancement is in development and not available. It is intended to add photographic detail to renders from Arcvelle Studio, with results labelled as AI-generated concept imagery. Today, render at up to 4K with lighting presets, ambient occlusion and bloom, then adjust exposure, contrast and warmth in Image Lab. Features: - Planned: detail on top of your render: The enhancer is meant to keep your composition while adding texture and lighting detail. It is in development and not available. - Also in development: path tracing: Photoreal path-traced rendering, a non-AI route to more realistic light, is being developed separately. It is not available yet either. - Available now: 4K output: Render stills at Full HD, 2K or 4K (3840 × 2160) on your own device, with no upload. - Available now: lighting and grades: Golden hour or evening with lamps on, combined with a colour grade, already changes the character of a render considerably. - Available now: Image Lab finishing: Sharpen, add a vignette and balance warmth by hand, checking each change against the original with a slider. Steps: 1. Render at a large size: Export a 4K still from a saved view with the lighting preset that suits the room. 2. Finish in Image Lab: Adjust exposure, contrast, warmth and sharpening, or apply one of the named looks. 3. Compare and export: Use the before-and-after slider to judge the changes, then save the finished image. FAQ: Q: Will the enhancer change my furniture or layout? A: The aim is to keep the composition of your render, but AI image models can alter details. That is one reason enhanced images will be labelled as AI-generated concept imagery, while your original render remains the accurate record. Q: What is the difference between AI enhancement and path tracing? A: Path tracing simulates how light bounces around the scene, producing realism from the 3D model itself. AI enhancement would add detail to a finished image by prediction. Both are in development, and neither is available today. Q: How can I get better-looking renders today? A: Pick the lighting preset that suits the room, keep ambient occlusion on for contact shadows, choose a colour grade and render at 4K. Then fine-tune exposure and warmth in Image Lab. Q: Where are my renders processed? A: On your own device. Arcvelle Studio renders in the browser and Image Lab edits in the browser, so neither sends your images to a server. Q: When will the render enhancer launch? A: No date has been set. This page will state plainly when the enhancer can be used; until then, treat it as a planned feature only. ### AI 3D model generation (in development) (in development) URL: https://arcvelle.com/tools/ai-3d-model-generator This feature is in development. The 3D modeler already shows a prompt box for describing a piece, but it is disabled until AI modelling is ready. Today, models are built from parametric archetypes and exported as GLB. Can Arcvelle generate a 3D model from a text description? Not yet. AI 3D model generation is in development, and the prompt box in the 3D modeler is disabled until it is ready. It is intended to turn a short description into a furniture model. Today you build models from parametric archetypes by setting dimensions, then export GLB or add them to Arcvelle Studio. Features: - Planned: describe a piece: The intention is that you type a description, such as a low oak bench with two shelves, and get a model back. The prompt box is disabled until then. - Planned: used like any other model: Generated pieces are meant to be added to Arcvelle Studio in the same way as parametric models. This is not available yet. - Available now: parametric archetypes: Choose a furniture archetype in the 3D modeler and set its dimensions to build a piece that fits. - Available now: a library of 80+ models: Arcvelle Studio includes over 80 parametric models across 11 categories, from living and dining to outdoor and structure. - Available now: GLB export: Export models from the modeler as GLB files, or send them straight into a design. Steps: 1. Open the 3D modeler: Choose the archetype closest to the piece you have in mind. 2. Shape it by dimension: Set width, depth and height and the other parameters until it matches what you need. 3. Use the result: Download it as GLB or add it to your project in Arcvelle Studio. FAQ: Q: Why is the prompt box visible if it does not work? A: It marks where AI modelling will appear once it is ready. It is disabled so it cannot be mistaken for a working feature. Everything else in the modeler works today. Q: Will AI-generated models have accurate dimensions? A: Not automatically. Shapes generated from a description will be approximate, so check any piece against real measurements before relying on it. Parametric models built today follow the exact dimensions you enter. Q: Can I upload a 3D model I already have? A: Not at the moment. Uploading your own GLB files is another feature in development. Models currently come from the built-in library or the parametric modeler. Q: What can I export from the modeler today? A: GLB files, which carry a model's shape and materials in a single file. You can also send the model directly into Arcvelle Studio. Q: Does using the modeler cost anything? A: No. The 3D modeler is free to use today and, like the rest of Arcvelle, runs in your browser without an account. ### A moodboard maker that reads colour from your photos URL: https://arcvelle.com/tools/moodboard-maker Drop in photos and the moodboard maker pulls out their colours as a palette. Add style presets and material chips, arrange everything on a board and export it as a PNG 2,400 pixels wide. It all runs in your browser. How do I make an interior design moodboard online? Open Arcvelle's moodboard maker and add a few photos you like. It extracts a colour palette from them; add a style preset and material chips, arrange the pieces on the board, and export a PNG 2,400 pixels wide. It is free, needs no account and runs entirely in your browser. Features: - Palette extraction: The tool picks out the main colours in each photo and lays them out as swatches you can build a scheme around. - Style presets: Start from a preset when you have a style in mind but no images yet, then replace pieces with your own. - Material chips: Place chips for finishes beside your images to see colour and texture together, much as you would with physical samples. - Free arrangement: Move images, swatches and chips around the board until the composition reads clearly. - PNG export at 2,400 px: Download the finished board as a PNG 2,400 pixels wide, ready for a slide, an email or print. Steps: 1. Gather images: Choose a handful of photos that share a feeling, whether a room, a fabric or a landscape. 2. Review the palette: Look at the extracted swatches and drop any image whose colours pull the board off course. 3. Add materials: Add a style preset or material chips to represent floors, worktops and textiles. 4. Arrange and export: Lay out the board and export it as a PNG to share or print. FAQ: Q: How big is the exported moodboard? A: Boards export as PNG images 2,400 pixels wide, enough for a full-screen slide or a crisp print at A4 width. Q: Are my photos uploaded when I make a board? A: No. The moodboard maker runs in your browser, so your photos are processed on your own device. Arcvelle has no cloud storage for boards or projects today. Q: Can I use the palette in Arcvelle Studio? A: Yes. Carry the colours into the Studio as custom wall paint, which accepts any colour on each side of a wall, and match floor finishes from the 17 available. Q: What makes a good interior moodboard? A: Keep it focused: a limited palette, one or two lead materials, and images that share a similar quality of light. A board that mixes too many directions is hard to act on. Q: Do the colours on screen match real paint? A: Not exactly. Screens vary in brightness and calibration, and paint looks different in daylight and lamplight and with different sheens. Use the board to choose a direction, then check physical samples in the room before buying. Q: Is the moodboard maker free? A: Yes, and there is no sign-up. It sits alongside Arcvelle Studio and the other standalone tools, all of which are free today. ### Look around any 360° panorama in your browser URL: https://arcvelle.com/tools/panorama-viewer The panorama viewer opens an equirectangular 360° image and lets you drag to look in every direction. Use it for panoramas rendered in Arcvelle Studio or for 360° images from other sources. How do I view a 360 panorama image on my computer? Open Arcvelle's panorama viewer in your browser and load an equirectangular 360° image, the format most 360° cameras and render engines produce. Drag to look in any direction. It works with panoramas rendered in Arcvelle Studio and needs no plug-in, app or account. Features: - Equirectangular support: Equirectangular images are twice as wide as they are tall and hold a full sphere of view; the viewer wraps them so you can look all the way round. - Images from other sources: Open panoramas from 360° cameras or other rendering software, as long as they are saved as a full equirectangular image. - Paired with Studio renders: Render a 360° panorama of a room in Arcvelle Studio, then open it here to check the result. - Nothing to install: The viewer runs in a desktop or tablet browser, with no plug-in or separate app. Steps: 1. Open the viewer: Go to the panorama viewer in a desktop or tablet browser. 2. Load an image: Choose an equirectangular 360° image from your device. 3. Look around: Drag to turn the view in any direction and inspect each part of the space. FAQ: Q: What is an equirectangular image? A: It is a flat image that stores a full 360° by 180° view, stretched so the width is twice the height. A viewer wraps it back onto a sphere so you can look in any direction from one point. Q: Why does my panorama look distorted? A: If the image is not equirectangular, or its width is not twice its height, it will not wrap correctly. Partial panoramas from some phone camera modes cover less than a full sphere and show stretching or gaps. Q: Can I view panoramas from my 360° camera? A: Yes, as long as the camera or its app exports a stitched equirectangular image. Some cameras save two separate fisheye images that need stitching in the manufacturer's software first. Q: Is the panorama viewer free? A: Yes. It is free, runs in the browser and does not ask you to create an account. Q: Can I share a panorama with someone else? A: Send them the image file and they can open it in the panorama viewer or another 360° viewer. To share a whole design rather than one viewpoint, use Arcvelle Studio's share link, which opens an interactive 3D presentation. ## Help center ### Getting started: Create a project URL: https://arcvelle.com/help/getting-started/create-a-project A project is one design: its walls, rooms, floors, furniture, finishes, saved views and prices. You can start one from scratch, from a template or from a project file. Arcvelle Studio needs no account and runs in your browser on a desktop or tablet. Steps - Open a blank project. The plan is empty and suggests how to begin. - Click the project name at the top left and type a name. It saves as you type. - Open the Build panel from the left-hand rail and choose your Units under Plan settings. - Pick Room (B) and drag a rectangle, or pick Wall (W) and click corner by corner. See Draw walls and rooms. - Switch to Split in the top bar to see the 3D view update as you draw. You can also start a new project at any time from the Projects panel with New project. Your current project stays saved and listed there. The parts of the screen - Top bar: project name, save status, Undo and Redo, the floor switcher, the 2D, Split and 3D views, and Materials, Export, Share and Render. - Left-hand rail: Build, Furnish, Smart layout, Templates, Views and Projects. Click a button again to close its panel. - Properties panel on the right: settings for whatever is selected. With nothing selected it shows the floor area, rooms, item count and lighting. Tips and limits - If you open the Studio for the first time on a browser, it shows a sample studio apartment. Start a blank project or pick a template when you are ready. - On a narrow screen the Studio opens in the 3D view and the Split view is hidden. A larger screen is easier for drawing. - There are no accounts yet, so projects are saved only in the browser you use. See Saving and projects. ### Getting started: Start from a template URL: https://arcvelle.com/help/getting-started/templates Templates are complete, furnished designs that you can open and change. They are a quick way to learn how the Studio works, or a starting point when your home is similar. There are 13: single rooms such as a Japandi living room or a spa bathroom, a compact studio apartment, a two-bedroom apartment, an industrial loft, a garden terrace and a two-storey family house. Steps - In the Studio, open the Templates panel from the left-hand rail. - Each card shows the template's name, a category tag and a short summary. Click one to open it. - The template opens as a new project. Rename it in the top bar. - Change anything: move walls, swap finishes, delete furniture or run Smart Layout in a different style. You can also open a template directly from a link, for example the two-storey family house or the spa bathroom. Browse them with pictures on the ideas pages. Tips and limits - Opening a template does not overwrite your current project. The project you were working on stays in the Projects panel. - Templates are drawn to typical sizes, not your home. Check wall lengths against your own measurements before you rely on any quantity in the bill of materials. - The two-storey family house is the best example of multiple floors and stairs. ### Getting started: Saving and managing projects URL: https://arcvelle.com/help/getting-started/saving-and-projects Arcvelle Studio saves your project automatically as you work. Projects are stored in this browser on this device, using the browser's own storage. There are no accounts or cloud saving yet, so a project you make on one computer does not appear on another unless you move it yourself. Steps - Watch the status next to the project name: Saving… while a change is being written, then Saved. - Open the Projects panel to see every project under Saved in this browser, with its room and item count and the date it was last changed. - Click a project to open it. Click Refresh if the list looks out of date. - To delete a project, click the bin icon on its row. You cannot delete the project that is open. - To back up a project, click Export in the top bar and download Project file (JSON). - To restore or move a project, click Import .json in the Projects panel and choose the file. It opens as a new project. Tips and limits - Projects are saved in this browser only. A different browser, a private window or another device will not see them. - If you clear this site's data in your browser settings, the projects stored here are deleted with it. Export a JSON file of anything you want to keep. - If an imported file contains damaged or unknown parts, Arcvelle imports the rest and tells you how many elements were left out. - A shared presentation link also contains the whole design. Opening it and choosing Open in Studio makes an editable copy. See Presentations and tours. ### Getting started: Keyboard shortcuts URL: https://arcvelle.com/help/getting-started/keyboard-shortcuts Shortcuts make drawing and arranging much faster. They work when the plan has focus and you are not typing in a field. On a Mac, use Cmd wherever Ctrl is shown. Tools Key | Action V | Select tool B | Room tool (drag a rectangle) W | Wall tool (click corner by corner) M | Measure tool D | Place a door N | Place a window Esc | Cancel, return to Select and clear the selection Editing Key | Action Ctrl+Z | Undo Ctrl+Shift+Z or Ctrl+Y | Redo Delete or Backspace | Delete the selected wall, opening or furniture Ctrl+A | Select all visible furniture Ctrl+C, Ctrl+V | Copy and paste furniture Ctrl+D | Duplicate R | Rotate selected furniture 90° Shift+R | Rotate 15° Arrow keys | Nudge 5 cm Shift+arrow keys | Nudge 25 cm Mouse and touch - Scroll to zoom the plan. On a touch screen, pinch with two fingers. - Drag empty space to pan, or hold Space and drag. The middle or right mouse button also pans. - Shift+click adds furniture to the selection or removes it. Shift+drag across empty space selects everything inside the box. - Right-click a piece of furniture for Duplicate, Rotate 90°, Copy and Delete. - Hold Alt while dragging or placing to turn off snapping. - Hold Shift when you finish a room, a door or a piece of furniture to keep the tool active and place another. - Double-click to finish a chain of walls. Walk mode In the 3D view's Walk mode, use W, A, S, D or the arrow keys to move, drag to look around and hold Shift to move faster. Plan shortcuts are paused while you walk, so switch back to Orbit to edit. Tips and limits - Esc also closes any open window, such as Render or Export. - Rooms cannot be deleted with Delete because they are found from the walls. Delete walls instead. See Draw walls and rooms. ### Floor plans: Draw walls and rooms URL: https://arcvelle.com/help/floor-plans/draw-walls-and-rooms Arcvelle Studio builds rooms from walls. Draw walls that enclose a space and it becomes a room automatically, with its area shown live. Rooms inside rooms, such as a cupboard inside a bedroom, are found too. The Build panel holds all the drawing tools. Steps - Open the Build panel. Under Plan settings, set Wall height and Wall thickness for the whole plan. - To draw a rectangular room, pick Room (B) and drag. The size shows as you drag. Rooms that share an edge join automatically. - To draw any other shape, pick Wall (W). Click to place each corner. Lines snap to 45° and to existing corners. Click an existing corner, double-click or press Esc to finish. - Pick Select (V) and click a wall. In the properties panel, type its Length, Thickness or Height and press Enter. - Drag a wall to slide it sideways, or drag a corner to reshape the rooms that meet there. - Click inside a room to give it a Name and a Room type. The type is used by Smart Layout. - To remove a wall, select it and press Delete or click Delete wall. Tips and limits - Snap to grid (5 cm) under Plan settings keeps corners on round numbers. Hold Alt while drawing or dragging to place points freely. - Hold Shift when you release a room to keep the Room tool active. - Changing Wall height or Wall thickness in Plan settings changes every wall. To change one wall, select it and edit it in the properties panel. - With nothing selected, the properties panel lists every room with its area. Click a room's name to select it. - Walls are measured along their centre-lines. - Next, add doors and windows. ### Floor plans: Doors and windows URL: https://arcvelle.com/help/floor-plans/doors-and-windows Openings sit in walls. There are six types: Door, Double door, Sliding door, Window, Floor-to-ceiling window and Open passage. Each has a width, height and sill height that you can type exactly. Doors also have a swing direction and, for single doors, a hinge side. Steps - Open the Build panel and pick a type under Doors & windows, or press D for a door or N for a window. - Move the pointer over a wall; a marker shows where the opening will go. Click to place it. The side of the wall you click decides which way a door swings. - Hold Shift while clicking to place several openings without picking the type again. - Click an opening to select it. In the properties panel, change its Type or type a Width, Height and Sill. - For a door, click Flip swing to make it open the other way. For a single door, click Switch hinge to move the hinge to the other side. - Drag the opening along the wall to move it, or onto another wall. - Press Delete or click Delete opening to remove it. Tips and limits - Common sizes: internal door leaves about 0.8 to 0.9 m wide (2 ft 8 in to 3 ft) and 2.0 to 2.1 m high; window sills about 0.8 to 1.0 m above the floor. - An opening cannot be wider than its wall allows, and its height plus sill cannot exceed the wall height. Arcvelle limits the values for you. - Changing the Type resets the height and sill to that type's defaults. - Openings appear in the door and window schedules of the drawings set and on separate layers in the DXF export. - Smart Layout reads doors and windows to keep furniture clear of them, so add openings before you furnish. ### Floor plans: Dimensions and units URL: https://arcvelle.com/help/floor-plans/dimensions-and-units Arcvelle Studio works in metres or in feet and inches. Wall lengths show on the plan as you draw, room areas show in the properties panel, and every size field accepts an exact number. You can switch units at any time without changing the design. Steps - Open the Build panel. Under Plan settings, set Units to Metric (m) or Imperial (ft / in). - Turn Show wall dimensions on or off to show the length of each wall on the plan. - Pick Measure (M) and click two points to measure the distance between them. Click again to start a new measurement. - To set an exact size, select a wall, opening or piece of furniture and type the value in the properties panel. Press Enter or click away to apply it. - Use the zoom buttons in the bottom-left corner of the plan, or scroll, and click the fit button to see the whole plan. Tips and limits - In imperial, size fields take decimal feet, so type 10.5 for 10 ft 6 in. - Snap to grid (5 cm) rounds positions to 5 cm while you draw and drag. Hold Alt to place freely. - The scale bar in the bottom-right corner shows 1 m, or 3 ft 3 in, at the current zoom. - Dimensions are to wall centre-lines. Check critical sizes on site before you build or order anything. - The Floor plan PDF and the drawings set include dimensions. The DXF export is always in metres. ### Floor plans: Multiple floors and stairs URL: https://arcvelle.com/help/floor-plans/multiple-floors A design can have several floors. Each floor has its own walls, rooms and furniture, and the 3D view stacks them. Use the floor switcher in the top bar, next to Undo and Redo, to add, rename, switch and remove floors. Steps - Click the floor switcher (the stacked-layers icon with the floor name). - Click Add floor above to add a floor that copies the walls of the floor below, or Add empty floor above to start with nothing. - Floors are listed top to bottom with their height above the ground floor. Click a floor to edit it. - To rename the floor you are on, type in its highlighted name. - Draw and furnish as usual. The floor below shows faintly under the plan so you can line walls up. - To connect floors, open the Furnish panel, choose the Structure category and place stairs on the lower floor. The stairs cut an opening in the floor above. - To remove a floor, click the bin icon next to it. If it has walls or furniture, you are asked to confirm. You can undo this. Tips and limits - Changes on one floor do not change the others, even when walls were copied. - The bill of materials counts every floor, and the drawings set includes plans for each floor. - To see a worked example, open the two-storey family house. - Roofs and exterior facades are not part of the Studio yet. ### Floor plans: Trace an existing plan URL: https://arcvelle.com/help/floor-plans/trace-a-plan If you already have a drawing of the home, such as an estate agent's plan or a scan from a builder, you can place it under the plan and trace over it. Images (JPG, PNG or WebP) and PDFs are accepted. You trace the walls yourself; automatic plan recognition is in development and not available yet. Steps - Open the Build panel and scroll to Trace a floor plan. - Click Upload plan image or PDF and choose the file. For a PDF, the first page is used. - For a PDF, type the Drawing scale 1:n printed on the drawing, such as 100 for 1:100. A PDF starts at 1:100. You can type the sheet's real width instead. - For an image, type the Image width in real life: the real distance the whole image covers, side to side. - Use the Opacity slider so you can see both the drawing and your walls. - Draw over it with the Room and Wall tools. See Draw walls and rooms. - Click Remove image when you have finished. Tips and limits - To find an image's real width, measure one wall you know on the drawing and scale up. For example, if a 4 m wall spans a fifth of the image's width, the image is 20 m wide. - Check a few walls with the Measure tool (M) after scaling. If they are off, adjust the width or scale. - Photos taken at an angle distort the plan. Scans or straight-on photos trace best. - If a PDF has several pages, a note tells you that page 1 is shown. - Everything happens in your browser; the file is not uploaded. ### Furnishing: Place and edit furniture URL: https://arcvelle.com/help/furnishing/place-and-edit-furniture The Furnish panel holds over 80 models in 11 categories: living room, bedroom, dining, kitchen, bathroom, office, kids room, lighting, decor and plants, outdoor and structure. Every model can be resized and recoloured, and pieces snap to walls and line up with each other. Steps - Open the Furnish panel. Search by name or click a category. Each card shows the model's size in centimetres. - Click a card, then click the plan to place it. It snaps to a nearby wall; hold Alt to place it freely, or Shift to place several. - Drag the piece on the plan or in the 3D view to move it. Guides show when it lines up with neighbours, and it is highlighted if it overlaps another piece. - Press R to rotate 90° or Shift+R for 15°, or drag the rotate handle. Arrow keys nudge it 5 cm; add Shift for 25 cm. - In the properties panel, type Width, Depth, Height, Height off floor or Rotation. Reset size restores the original size. - Under Finish, choose a Main colour and, where the model has one, a Second colour. Custom opens a colour picker. - Press Ctrl+D or click Duplicate to copy it. Press Delete or click Delete item to remove it. Several pieces at once - Shift+click to add pieces to the selection, or Shift+drag across empty floor to select an area. Ctrl+A selects all visible furniture. - Use the Align buttons, and with three or more pieces, Space evenly across or Space evenly down. - Duplicate all and Delete all act on the whole selection. Ctrl+C and Ctrl+V copy and paste it. Tips and limits - Under Plan settings in the Build panel, Show furniture and Show ceiling fittings hide those layers on the plan so you can work on walls. - Right-click a piece for a quick menu. - You cannot upload your own 3D model files yet. To make a piece the library does not have, see Custom objects. ### Furnishing: Smart Layout URL: https://arcvelle.com/help/furnishing/smart-layout Smart Layout furnishes rooms for you. It reads each room's shape, doors and windows and places a scheme using placement rules and standard clearances for nine room types. It is a rules engine, not a language model; an AI layout planner is in development. Everything it places is ordinary furniture that you can edit. Steps - Draw at least one enclosed room and add its doors and windows. - Open the Smart layout panel from the left-hand rail. - Under 1 · Choose a style, pick one of ten: Japandi, Modern, Scandinavian, Minimalist, Industrial, Mid-century modern, Bohemian, Coastal, Classic or Wabi-sabi. - Under 2 · Furnish, choose the Room. Check Furnish as, which follows the room's type. - Choose What to add: Furniture, decor and lighting, Furniture only, or Decor and lighting only. - Turn on Keep what's already in the room to build around pieces you have placed. - Click Furnish this room, or Furnish all for every room. A message says how many pieces were placed. What it changes - Without Keep what's already in the room, furnishing replaces the furniture in the room. - With full or furniture-only scope, it also sets the room's floor finish and wall paint to suit the style, and may paint one accent wall. - Decor and lighting only keeps everything already there, including the floor and paint. - Furnish all uses each room's type. Rooms with no type are given one based on their size, so set types first for the best result. Tips and limits - Press Ctrl+Z to undo a layout you do not like. - Very small or oddly shaped rooms may get fewer pieces. If nothing can be added, the message says so. - Try the same room in two styles and render both to compare. See Still renders. - For kitchens with exact module sizes and worktop lengths, use the Kitchen planner. ### Furnishing: Kitchen planner URL: https://arcvelle.com/help/furnishing/kitchen-planner The Kitchen planner generates a kitchen from your room size and layout choice. It fits standard 60 cm modules, places the sink, hob and fridge, checks aisle clearances and lists the worktop pieces and units you need. It is rules-based, with no AI model, and you can open the result in the Studio to keep designing. Steps - Under Layout, choose Single wall, Galley, L-shaped or U-shaped. A note explains when each suits. - Under Room size, type the Width and Depth of the room in metres. - Turn Add an island with seating and Wall cabinets on or off. A galley has no island option. - Under Sink and hob, turn on Choose where the sink goes or Choose where the hob goes and use the slider to set its position along the wall, measured from the left end as you face it. - Under Finishes, pick Cabinet fronts, Worktop, Island colour, Wall paint and Flooring. - Read the results below the 3D preview: worktop run, base and wall units, room area, any clearance warnings, the Worktop pieces table and the Module schedule. - Click Edit this kitchen in Studio to open it as a new Studio project. Tips and limits - Pin the sink and hob where the water supply and cooker point already are; moving services is often the most expensive part of a kitchen. - Worktop slabs are kept to 3 m or less. The area shown is before sink and hob cut-outs. - Warnings appear when an aisle or island clearance is tight. A common guide is about 1.0 to 1.2 m (3 ft 3 in to 4 ft) between runs or around an island. - The room is a simple rectangle. For an irregular room, draw it in the Studio and furnish it from the Kitchen category, or with Smart Layout. - Hand the kitchen to the Studio before closing the tab; the planner does not save its own settings. ### Furnishing: Closet designer URL: https://arcvelle.com/help/furnishing/closet-designer The Closet designer sizes a fitted wardrobe and works out the panels needed to build it. You choose what goes in each section, and it gives you a cut list with part sizes and quantities, edge banding and a board estimate. You can download it as CSV or GLB, or place it straight into your Studio project. Steps - Under Overall size, type the Width, Height and Depth in metres. - Under Sections, choose what each section holds: Long hanging, Hanging + shelves, Double hanging, Shelves, Drawers + shelves or Shoes + hanging. The heading shows how wide each section is. - Click Add for another section. Use the arrows to reorder sections and the cross to remove one. - Under Doors, choose Hinged doors, Sliding doors or Open (no doors). Show doors in the preview hides or shows them in 3D. - Under Finishes, pick the Carcass and Doors and drawer fronts colours. - Read the totals: hanging rail, shelf area, edge banding and boards. Check any warnings. - Under Cut list, click CSV for the parts list or 3D model (GLB) for the model. - Click Add to my floor plan. The Studio opens; click the plan to place the wardrobe, or press Esc to cancel. Tips and limits - Hanging space needs about 55 cm of internal depth. A warning appears if the wardrobe is too shallow. - Shelves wider than 1 m tend to sag; a warning suggests adding a section. - The board estimate adds a waste allowance to the total panel area. Ask your cutting service for an exact sheet layout. - Hinges, runners and rails are not included in the cut list. - Once placed in the Studio, the wardrobe is a custom object. See Custom objects. ### Furnishing: Custom objects and the 3D modeler URL: https://arcvelle.com/help/furnishing/custom-objects When the library has nearly the right piece but not quite, use the 3D modeler. You start from any model in the library, resize it to the centimetre, change its finishes and give it a name. The modeler rebuilds the piece so legs, cushions, doors and shelves keep their real thickness at the new size. You can download it as a GLB file or add it to your floor plan as a custom object. Steps - Under Start from, choose a Category and a Piece. - Under Size, type the Width, Depth and Height in metres. Reset returns to the original size. - Under Finishes, pick a Main finish and, if the piece has one, a Second finish. Finishes include flat colours and materials such as oak, walnut, rattan, marble, brass and glass. - Under Name, type a name for the piece. - Click Download GLB for a standard glTF 2.0 file in metres, or Add to my floor plan. - In the Studio, click the plan to place the piece. Press Esc to cancel. In the Studio A custom object can be moved, rotated, resized and duplicated like any other piece. Its finishes are fixed when it is made, so the Finish colour options do not appear for it. To change its colours, make it again in the modeler. Pieces from the Closet designer work the same way. Tips and limits - The Describe it instead box is shown but disabled. Generating a piece from a written description needs AI 3D generation, which is in development. - You cannot upload your own GLB files into the Studio yet. - The GLB opens in Blender, SketchUp with a glTF importer, Unity, Unreal and web 3D viewers. - The modeler does not save its own settings; download or add the piece before you leave the page. ### Materials and lighting: Floors and paint URL: https://arcvelle.com/help/materials-and-lighting/floors-and-paint Floors are set per room. Paint can be set for a whole room in one click, or for each side of a single wall, so you can paint an accent wall or give each side of a partition its own colour. There are 17 floor finishes and 19 paint colours, and you can pick any other colour with Custom. Steps - With the Select tool (V), click inside a room. - Under Flooring, pick a finish: oak, ash, walnut or parquet; porcelain, grey, zellige or checkerboard tile; Carrara marble, travertine or terrazzo; polished concrete; oat or graphite carpet; or, for outdoor spaces, timber decking, stone pavers or lawn. - Under Wall paint, pick a colour, or use Custom beside the label to choose any colour. Every wall face inside the room is painted. - To paint one wall, click the wall instead. Under Paint, pick a colour (or Custom) for Side A or Side B. The other side keeps its colour. - To set the colour for walls you have not painted, click empty space so nothing is selected, then pick under Default wall colour in Light & atmosphere. Tips and limits - Hover over a swatch to see its name, such as Linen, Soft Sage or Midnight. - Smart Layout sets floors and paint to suit the style you choose, unless you use Decor and lighting only. - The bill of materials measures flooring with 8% cutting waste and paint litres for two coats, per finish. - Floor colours on screen depend on the lighting preset and your display. Check real samples before you order. - For panelling, tiles on walls, ceilings and skirting, see Wall finishes and ceilings. ### Materials and lighting: Wall finishes, ceilings and skirting URL: https://arcvelle.com/help/materials-and-lighting/wall-finishes-and-ceilings Beyond paint, walls can have panelling: Wainscot panelling, Timber slats or Tiles, each with its own colour and height. Each room also has a ceiling colour and a skirting board setting. Steps - To panel a whole room, select the room. Under Wall panelling, choose a style, pick a colour and type a Height. Panelling stops at doors and below window sills. - To panel one wall, select the wall. Under Panelling, set Side A or Side B. Choose None (paint only) to remove it. - To change the ceiling, select a room and pick a Ceiling colour under Ceiling and skirting. Options run from warm and brilliant white to linen, pale sage, mist blue, clay and charcoal. - Use the Skirting boards switch in the same section to turn skirting on or off for that room. Tips and limits - Default heights are about 1 m for wainscot, 1.2 m for tiles and full height for timber slats. The height cannot exceed the wall. - Timber slats offer wood tones as well as paint colours. - Ceilings show in walk mode, tours and 360° panoramas, not in the top-down views. Check them with Walk in the 3D view. - Turn skirting off in tiled rooms such as bathrooms, where it is not usually fitted. - Skirting length is included in the Walls & trim section of the bill of materials. - The drawings set includes an interior elevation of every wall. ### Materials and lighting: Lighting and effects URL: https://arcvelle.com/help/materials-and-lighting/lighting-and-effects The 3D view is lit in real time. There are four lighting presets: Midday sun, Golden hour, Soft overcast and Evening, lamps on. Finishing effects add ambient occlusion, glow around lamps, a colour grade and an exposure adjustment. They apply to the 3D view, still images and videos. Steps - Click empty space so nothing is selected. In the properties panel, under Light & atmosphere, choose a Lighting preset. - For effects, click Render in the top bar and open Finishing effects. - Turn Ambient occlusion on for soft contact shadows where surfaces meet. - Turn Glow on lamps on for a soft bloom around lights. - Choose a Colour grade: Natural, Warm, Cool, Soft film or Black and white. - Drag Exposure to brighten or darken the image. - Close the window. The settings are saved with the project. Tips and limits - The evening preset relies on the lamps in your design. Add pendants, table lamps and floor lamps from the Lighting category in the Furnish panel. - Panoramas use the exposure setting only, not the other effects. - Effects take more graphics power. On an older device, turn ambient occlusion off if the 3D view feels slow. - Lighting is an approximation for design decisions, not a lighting calculation. Photoreal path-traced rendering is in development. - In the 3D view, Orbit and Walk switch camera modes, Walls hides walls that block the view, and Dollhouse, Top and Front jump to preset angles. In Walk mode, use W, A, S, D or the arrow keys, drag to look, and hold Shift to move faster. - See Still renders to save an image. ### Materials and lighting: Moodboards URL: https://arcvelle.com/help/materials-and-lighting/moodboards The Moodboard maker builds a presentation board from a style or from your photos. It extracts a colour palette, matches each colour to the nearest named paint, adds material swatches and mood words, and exports a PNG. Your photos stay on your device. Steps - Under Start from a style, pick one of the ten interior styles. The board fills with its palette, materials and words. - Under Photos, click Add photos to add up to three JPG, PNG or WebP images. The palette is taken from your photos automatically, weighted towards the first. - Under Palette, click a colour to change it, click the cross to remove it, or click the plus to add one. A board holds up to seven colours. - Under Materials, pick up to three finishes from the floor library. - Under Words, edit the Title, Subtitle and Mood words. Separate mood words with commas; up to ten are shown. - Click Download PNG. The board is 2400 × 1600 px, suitable for a presentation or an A4 print. Tips and limits - On the board, a paint name with ≈ in front is an approximate match, not an exact one. - Removing all photos returns the palette to the chosen style. - The moodboard maker does not save boards. Download the PNG before you leave the page. - Use the board as a reference while you set floors and paint in the Studio. The paint names on the board match the Studio's swatches. ### Renders and tours: Still renders URL: https://arcvelle.com/help/renders-and-tours/still-renders A still render is an image of the 3D view at a set size. Renders run on your own device, using your browser and graphics card, so nothing is uploaded and there is no queue. They use the same real-time engine as the 3D view; photoreal path-traced renders are in development. Steps - Frame the shot in the 3D view with Orbit or Walk, or use Go to on a saved view in the Views panel. - Click Render in the top bar. The window opens on Still image. If you were in the 2D view, the Studio switches to Split. - Choose a Lighting preset and set Finishing effects. - Choose a Resolution: Full HD (1920 × 1080), 2K (2560 × 1440), 4K (3840 × 2160), Square (2160 × 2160) or Portrait (2160 × 2700). - Choose a Format: JPEG (smaller file) or PNG (lossless). - Optionally click Dollhouse, Top or Front under Camera angle. - Click Render image, then Download. Tips and limits - To reframe, close the window, move the camera and open Render again. Your settings stay. - Add Arcvelle watermark is off unless you turn it on. - If your device cannot render at the chosen size, a message asks you to try a smaller resolution. - Save the angles you use often with Save current 3D view in the Views panel. - To adjust a render afterwards, open it in the Image lab. - See also Lighting and effects and Panoramas. ### Renders and tours: 360° panoramas URL: https://arcvelle.com/help/renders-and-tours/panoramas A 360° panorama captures everything around one point, so the viewer can look in every direction. Arcvelle renders panoramas on your device as standard equirectangular images, 4096 × 2048 pixels, at an eye height of 1.6 m. Render a panorama - Click Render in the top bar and open the 360° panorama tab. - Choose a Lighting preset and adjust Exposure under Finishing effects if needed. - In Viewpoint, choose Centre of the room you want. - Click Render panorama. - Drag in the preview to look around, then click Download 360° image. View any 360° image - Open the panorama viewer. - Click Choose a 360° image, or drop a JPG, PNG or WebP file onto the viewer. - Drag to look around. Click Full screen for a larger view. Tips and limits - Panoramas use exposure only; the other finishing effects do not apply. - Set the room's Ceiling colour before rendering, since the ceiling is in view. See Wall finishes and ceilings. - The viewpoint is always the centre of a room. If that point is inside a piece of furniture, move the piece or render a still image instead. - The viewer warns you if an image is not twice as wide as it is tall, because it will look stretched. - The image also works in other 360° viewers and on platforms that support 360° photos. - Images opened in the panorama viewer stay on your device. - For a guided route through several rooms, share a presentation. ### Renders and tours: Video walkthroughs URL: https://arcvelle.com/help/renders-and-tours/video-walkthroughs Arcvelle can record a video of your design: an orbit around the whole home or a walkthrough that moves from room to room. Videos are 1920 × 1080 at 30 frames a second and are rendered on your device, frame by frame, so they play smoothly even if your computer cannot show the 3D view at full speed. Steps - Set the lighting and effects you want. See Lighting and effects. - Click Render in the top bar and open the Video walkthrough tab. - In Camera path, choose Orbit around the home or Room-by-room walkthrough. - In Length, choose 6, 10, 15, 20 or 30 seconds. - Click Record video. A progress bar shows how far it has got. Click Cancel to stop. - When it finishes, the video plays in the preview. Click Download video. Tips and limits - The file is MP4 where your browser supports recording it, otherwise WebM. Most video players and editors open both. - Keep the Render window open while recording. Closing it stops the recording. - Longer videos take longer to render. How long depends on your device and the size of the design. - Add Arcvelle watermark applies to videos too; it is off by default. - For an interactive version that people can explore themselves, share a presentation instead. ### Renders and tours: Presentations and tours URL: https://arcvelle.com/help/renders-and-tours/presentations-and-tours A presentation link opens your design in a 3D viewer that anyone can use in a browser, with no account or install. The whole design is packed into the link itself, so nothing is uploaded to a server. Saved eye-level views become the stops of a guided tour. Set up the tour - Open the Views panel. Switch to Split or 3D. - Click Walk in the 3D view, stand where you want a stop and click Save current 3D view. Views taken in Walk mode are marked Eye level; views taken in Orbit are marked Overview. - Rename each view, and use the up and down arrows to set the order. Eye-level views become tour stops in this order. - Use Go to to check a view, or the bin to delete it. If you save no eye-level views, the tour visits each room from its best corner. Share it - Click Share in the top bar. - Click Copy next to Presentation link. The window shows the link's size. - To show it on a website, copy the code under Embed on a website. - Click Open the presentation to check it yourself. What viewers see - Overview to orbit the design, and Walk through to move between stops. - Start the tour, buttons for the stops, and Previous stop and Next stop arrows. - A Plan mini-map in walk mode showing where they are. They can tap markers on the floor to move. - A lighting choice on larger screens, and Open in Studio to make their own editable copy. Tips and limits - The link is a snapshot. After changing the design, copy a new link. - Large designs make long links. If a link is too long for where you want to post it, send the project file instead. - Hosted links with passwords are in development. ### Renders and tours: Image lab URL: https://arcvelle.com/help/renders-and-tours/image-lab The Image lab is a photo editor for room photos and renders. It offers named looks and six adjustments, a before-and-after slider and a full-resolution export. Processing runs in the background on your device, so large photos do not freeze the page, and your photo is not uploaded. Steps - Click Open a photo, or drop a JPG, PNG or WebP image onto the page. - Under Looks, try a starting point: Original, Bright & airy, Warm daylight, Crisp, Soft film, Cool minimal, Evening or Monochrome. - Under Adjust, fine-tune Exposure, Contrast, Warmth, Saturation, Sharpen and Vignette. Reset returns to the original. - Drag across the photo to compare the Before and After halves. - Click Download full size. The full image is processed and saved as a JPEG. Tips and limits - The preview is scaled down for speed; the download uses the full resolution of your file. - Small changes go a long way. For interiors, a little extra exposure and warmth is often enough. - AI tools such as furnishing an empty room, restyling, replacing objects, relighting and render enhancement are in development and not available yet. - The Image lab does not save your edits. Download the result before you leave the page. - To make a render to edit, see Still renders. ### Exports and quotes: Export formats URL: https://arcvelle.com/help/exports-and-quotes/export-formats The Export window turns your design into files for other people and other software. Everything is generated in your browser and downloaded straight to your device. Steps - Click Export in the top bar. - Choose a format and click its Download button. Only one export runs at a time. Which format to choose Format | Use it for Drawings set (PDF) | A full A3 set of plans, elevations and schedules. See Drawings set. Floor plan PDF | One A3 sheet with dimensions, a room schedule and a title block, to print or send to a builder. Floor plan PNG | A high-resolution image of the dimensioned plan, for documents and messages. Floor plan SVG | A scalable vector drawing for Illustrator, Figma or Inkscape. CAD drawing (DXF) | Walls, openings, furniture and room outlines on separate layers, in metres, for AutoCAD, Revit, SketchUp or LibreCAD. 3D model (GLB) | The furnished scene as binary glTF for Blender, Unity, Unreal or a web viewer. Project file (JSON) | A complete, editable backup that you can import again from the Projects panel. Tips and limits - The floor plan PDF notes that dimensions are to wall centre-lines. Check sizes on site before construction. - Export a JSON file regularly. Projects are saved only in this browser, so the file is your backup. See Saving and projects. - If an export fails, the window shows the reason. Large designs take longer, especially the drawings set and GLB. - Images and videos are made in the Render window, not here. See Still renders. - For costs and quantities, see Bill of materials and quotes. ### Exports and quotes: Drawings set URL: https://arcvelle.com/help/exports-and-quotes/drawings-set The drawings set is a multi-page A3 PDF generated from your design. Its drawings are vectors, so lines stay sharp when printed or zoomed. It brings together what a builder, fitter or client usually asks for in one file. What it contains - A cover sheet and an index of sheets. - Dimensioned floor plans for every floor. - Furniture, flooring and lighting plans for every floor. - Interior elevations of every wall. - Door, window and room schedules. - The bill of materials. Steps - Finish the design: name the rooms, set room types, add all doors and windows, and choose floor finishes. - Give the project a clear name in the top bar; it is used for the file name. - Click Export in the top bar. - Click Download next to Drawings set (PDF). The button shows progress, sheet by sheet. - When it finishes, the PDF downloads to your device. Tips and limits - Name rooms before exporting. Rooms with default names make schedules harder to read. - Add every door and window before exporting so the schedules are complete. See Doors and windows. - Large or multi-storey designs produce more sheets and take longer to build. - The drawings are for design and communication. They are not a substitute for building regulation drawings or structural calculations, and all sizes should be checked on site. - For a single sheet, use Floor plan PDF instead. See Export formats. ### Exports and quotes: Bill of materials and quotes URL: https://arcvelle.com/help/exports-and-quotes/bill-of-materials-and-quotes The bill of materials lists what your design needs, measured from the plan on every floor. Add unit prices and it becomes a quotation with a subtotal, tax and an estimated total. Prices and quote details are saved with the project. Steps - Click Materials in the top bar to open Bill of materials & quotation. - Check the quantities, grouped as Furniture & fixtures, Flooring, Paint, Doors & windows and Walls & trim. - Choose a Currency. - Type a Unit price on each line. The Total column and the Estimated total update as you type. - Open Quote details and tax and fill in Client name, Quote reference, Quote date, Valid for (days), Tax name, Tax rate (%) and Notes and terms. - Click PDF quote for an A4 quotation, or CSV for a spreadsheet. How quantities are measured - Furniture is counted by model and size. - Flooring is the net area of each finish plus 8% cutting waste. - Paint is the wall area of each colour, minus openings, for two coats at about 10 m² per litre. - Doors and windows are counted by type and size. - Walls and trim include wall length and skirting. Tips and limits - Lines without a price are left out of the total, and the window tells you how many lines are unpriced. - Quantities are estimates from the design. Allow for site conditions, and check with your supplier before ordering. - With a tax rate set, the totals show a subtotal and tax line using your tax name, such as VAT. - The Materials button is hidden on small screens. Use a wider window to open it. - The bill of materials is also included in the drawings set. ## Glossary 60-30-10 rule: A colour guideline that gives about 60% of a room to a dominant colour, 30% to a secondary colour and 10% to an accent. The dominant share usually goes to walls and large floor areas, the secondary to furniture and textiles, and the accent to cushions, art or a single piece. Treat it as a starting point for balance rather than a fixed formula. Accent lighting: Directional light used to pick out a particular object or surface, such as artwork, shelving or a textured wall. For a feature to stand out, the light on it is commonly set at around three to five times the level of the light around it. Narrow-beam spotlights, picture lights and LED strips are typical sources. Ambient lighting: The general, even light that fills a room and lets you move around it safely and comfortably. Ceiling fittings, wall washers and indirect light bounced off the ceiling are typical sources. Living spaces are commonly lit to around 100–300 lux of ambient light, with task and accent lighting added on top. Ambient occlusion: A rendering effect that darkens creases, corners and the places where objects meet, imitating how less ambient light reaches those areas. In real-time 3D it is usually calculated in screen space as an approximation; it adds depth and grounds furniture on the floor without the cost of full global illumination. Anthropometrics: The measurement of human body dimensions, used to size furniture, worktops, walkways and reach zones so they suit the people who use them. Typical seat heights of 430–480 mm (17–19 in), dining table heights of 720–760 mm (28–30 in) and kitchen worktops of about 900 mm (36 in) all come from anthropometric data. Architrave: The moulded trim that frames a door or window opening and covers the joint between the frame and the wall. Domestic architraves are commonly 50–100 mm wide. They are often chosen to match the skirting profile so the joinery reads as one set. Beam angle: The angle of the cone of light a lamp or fitting gives out, measured between the points where intensity falls to half its peak. Narrow spots of roughly 10–25° suit accent lighting; medium beams of about 25–40° and wide floods of 40–60° or more spread light for general use. Bill of materials: A list of the items and quantities needed to build or furnish a design, such as furniture, flooring area, paint and doors. Floor finishes are usually ordered with a waste allowance, commonly 5–10% for straight lay and more for diagonal or herringbone patterns. Paint is estimated for two coats. Bloom: A rendering effect that lets very bright areas, such as lamps or sunlit windows, glow softly into the pixels around them. Used lightly it suggests the brightness of a light source; too much makes an image look hazy. Ceiling rose: A decorative moulded disc fixed to the ceiling, usually at the centre of a room, from which a pendant light hangs. Plaster ceiling roses are common in period homes and are often restored alongside the cornice. Centre-line dimension: A measurement taken from the centre of one element, such as a wall or opening, to the centre of another. Centre-line dimensions are useful for setting out structure, but room sizes quoted this way include half of each wall thickness, so always check whether a drawing uses centre-line or clear dimensions. Circulation: The routes people take to move into, through and between spaces, including corridors, stairs and paths across rooms. Corridors in homes are commonly at least 900 mm (3 ft) wide; 1,050–1,200 mm (42–48 in) is more comfortable where people pass each other. Keep main routes clear of furniture and door swings. Clear dimension: A measurement of the usable space between finished surfaces, such as from the face of one wall to the face of the opposite wall. Clear dimensions are what matter when fitting furniture, kitchens and wardrobes. Allow for skirting and wall finishes, which can take 10–25 mm off each side. Clearance: The free space that needs to be left around furniture, fixtures and appliances so they can be used and passed comfortably. Common figures: 900 mm (36 in) behind dining chairs to a wall, 400–450 mm (16–18 in) between a sofa and coffee table, 600–700 mm (24–28 in) beside a bed, and 1,000–1,200 mm (40–48 in) between facing kitchen runs. Colour grading: Adjusting the overall colour, contrast and tone of a render or photograph to give it a consistent look or mood. Warm grades suit evening and residential scenes, cool grades read as crisp and modern; small adjustments usually look more natural than strong ones. Colour Rendering Index (CRI): A score from 0 to 100 describing how faithfully a light source shows colours compared with a reference light of the same colour temperature. A CRI of 80 or more is the usual minimum for interiors; 90 or more is preferred in kitchens, bathrooms and anywhere skin tones, food or finishes need to look true. Colour temperature: A measure, in kelvin (K), of how warm or cool white light appears, from amber-toned low values to bluish high values. Homes typically use warm white of 2,700–3,000 K; neutral white of about 4,000 K suits kitchens, utility rooms and workspaces; 5,000–6,500 K resembles daylight. Complementary colours: Pairs of hues that sit opposite each other on the colour wheel, such as blue and orange, and look more intense when placed together. In interiors one complementary colour is usually kept dominant and the other used sparingly as an accent. Cornice: A moulding that runs along the junction between the top of a wall and the ceiling. Plain coving is a simple concave form; ornate plaster cornices are common in period rooms and are best repaired rather than replaced. Dado rail: A horizontal moulding fixed to a wall at roughly waist height, often dividing two finishes and originally protecting the wall from chair backs. Dado rails are typically set about 900–1,000 mm (35–39 in) above the floor, or close to a third of the wall height in rooms with tall ceilings. Datum: A fixed reference point, line or level from which other dimensions and heights on a drawing are measured. Interior drawings often take the finished floor level as the datum, written as FFL ±0.000, with ceiling and sill heights measured from it. Design brief: A written summary of what a project must achieve, covering the client's needs, the spaces involved, priorities, constraints and budget. A good brief separates must-haves from nice-to-haves and is reviewed and agreed before concept design begins. DXF: Drawing Exchange Format, an open CAD file format created by Autodesk for exchanging 2D and 3D drawing data between programs. DXF files keep geometry on named layers, so walls, openings and furniture can be switched on and off separately in the receiving CAD program. Elevation: A flat, scaled drawing of a vertical surface, such as an interior wall, viewed straight on without perspective. Interior elevations are commonly drawn at 1:20 or 1:50 and show heights of doors, windows, joinery, sockets and finishes. Equirectangular projection: A way of flattening a full 360° by 180° view onto a single rectangular image with a 2:1 width-to-height ratio. It is the standard format for 360° panoramas; viewers wrap the image back onto a sphere so you can look around. FF&E: Short for furniture, fixtures and equipment: the movable or loose items in an interior, as distinct from the building fabric and fixed services. FF&E is usually scheduled and specified separately, with each item given a code, supplier, finish, quantity and lead time. Field of view: The angle of a scene that a camera, real or virtual, takes in from one position. Interior renders often use a horizontal field of view of about 60–90°; much wider angles fit more of a room in but stretch objects near the edges. Finished floor level (FFL): The height of the top surface of a completed floor, including its final covering, used as a reference for other heights. Changes in floor finish thickness between rooms, such as tile next to carpet, need thresholds or levelling so FFLs line up. Focal point: The feature in a room that draws the eye first, such as a fireplace, a view, a large artwork or a statement light. Most rooms work best with one clear focal point, with furniture arranged to face or frame it. GLB: The binary form of glTF 2.0, an open 3D file format that packs geometry, materials and textures into a single file. GLB files open in many 3D programs, game engines and web viewers, which makes them a practical way to share furniture or whole rooms. Global illumination: Lighting in a render that accounts for light bouncing between surfaces, not only light arriving directly from a source. Bounced light is what makes a sunlit floor tint nearby walls; calculating it fully is expensive, so real-time engines approximate it. Herringbone: A zigzag pattern made by laying rectangular blocks at right angles to each other, with the end of each block meeting the side of the next. Herringbone is laid with square-ended blocks; chevron uses blocks cut at an angle, commonly 45°, so the points meet in a clean line. Both need a larger waste allowance than straight lay. Hue: The quality that names a colour family, such as red, green or blue, independent of how light or intense it is. Layered lighting: A lighting approach that combines ambient, task and accent light, each on separate control, so a room works for different activities and moods. Separate circuits or smart controls and dimmers let each layer be used on its own or together. Light reflectance value (LRV): A scale from 0 (absolute black) to 100 (perfect white) showing how much visible light a colour or surface reflects. Bright whites are usually 80 or above. A difference of about 30 points between adjoining surfaces is a commonly used guide for visual contrast, for example for people with sight loss. Lumen: The unit of luminous flux, describing the total amount of visible light a lamp gives out in all directions. A traditional 60 W incandescent bulb gives roughly 800 lumens; an LED lamp of about 8–10 W gives a similar output. Lux: The unit of illuminance, equal to one lumen per square metre, describing how much light falls on a surface. Typical targets: around 100–300 lux for general living areas, 300–500 lux on kitchen worktops and for reading, and about 500 lux for desk work. LVT: Luxury vinyl tile, a layered vinyl floor covering made as planks or tiles with a printed design that imitates wood, stone or ceramic. The clear wear layer is commonly about 0.3 mm for domestic use and 0.55 mm or more for heavier commercial use. LVT is water-resistant and warmer underfoot than tile. Measured survey: An accurate record of an existing space, taking room sizes, wall thicknesses, openings, heights and service positions on site. Laser measures are standard; diagonals across each room are worth taking to check for walls that are not square. Microcement: A thin cement-based coating, applied by trowel in several layers and then sealed, that gives a seamless concrete-like finish to floors and walls. It is typically built up to about 2–3 mm thick, so it can often go over a sound existing surface; wet areas need a suitable sealer. Mood board: A collage of images, colours, materials and textures that sets out the intended look and feel of a design before detailed work begins. North point: A symbol on a plan that shows the direction of north, so readers can understand orientation and where sunlight will fall. In the northern hemisphere south-facing rooms get the most direct sun; in the southern hemisphere it is north-facing rooms. Panorama: An image with a very wide view; in interior visualisation it usually means a full 360° image you can look around in a viewer. Parquet: Flooring made from small blocks or strips of wood laid in a geometric pattern, such as herringbone, chevron or basketweave. Solid parquet blocks are typically 14–22 mm thick; engineered versions have a hardwood top layer on a stable core. Path tracing: A rendering method that follows many random paths of light through a scene to produce physically accurate lighting, shadows and reflections. It is slower than real-time rendering and is usually used for final photoreal stills, with each image refined over many samples. PBR material: A physically based rendering material, described by properties such as base colour, roughness and metalness so it reacts to light realistically. Normal maps add surface detail such as wood grain or tile joints without extra geometry. Picture rail: A moulding fixed horizontally near the top of a wall, from which pictures can be hung on hooks and wires without making holes in the plaster. Picture rails are commonly set about 300–500 mm (12–20 in) below the ceiling. Plan: A scaled drawing of a space seen from directly above, as if cut horizontally at about 1–1.5 m above the floor. Floor plans show walls, openings, door swings, fixed fittings and, where useful, furniture and dimensions. Poché: The solid fill or hatch used on a plan or section to show walls and other elements cut through by the drawing plane. Filling cut walls makes the layout easy to read at a glance; different hatches can tell new walls from existing ones. Real-time rendering: Drawing a 3D scene fast enough, usually 30 to 60 frames per second, that you can move around and change it interactively. Real-time engines use approximations such as screen-space ambient occlusion so scenes stay responsive on ordinary hardware. Reflected ceiling plan: A drawing of the ceiling shown as if reflected in a mirror on the floor, so it lines up with the floor plan below. It shows light fittings, switching, ceiling heights, bulkheads, vents and smoke detectors. Saturation: The intensity or purity of a colour, from a vivid pure hue to a muted, greyed version of it. Large surfaces usually read stronger than a small sample, so wall colours are often chosen a step less saturated than first intended. Scale: The ratio between a measurement on a drawing and the real size it represents, such as 1:50, where 1 mm on paper equals 50 mm in reality. Common interior scales are 1:100 for general plans, 1:50 for room plans, 1:20 for elevations and joinery, and 1:5 for details. The imperial 1/4 in = 1 ft is 1:48. Schedule: A table on a drawing or in a document that lists repeated items, such as doors, windows, finishes or fittings, with their sizes and details. Each item is given a reference that appears on the plans, so the drawing stays uncluttered. Section: A drawing that shows a building or object as if sliced vertically, revealing heights, floor and ceiling build-ups and the relationship between levels. Sightline: The line of view from a particular position, such as the front door or a sofa, used to decide what people see first and what should be screened. Skirting: A board fixed along the base of a wall where it meets the floor, covering the joint and protecting the wall from knocks. Heights commonly range from about 70 mm (3 in) in modern homes to 150–220 mm (6–9 in) or more in period rooms with tall ceilings. Snagging: Checking finished work for defects, such as chipped paint, misaligned doors or missing fittings, and listing them for the contractor to put right. Specification: A document that defines exactly which products, materials, finishes and standards of workmanship are to be used in a project. A specification usually names product codes, colours, sizes and installation notes so contractors can price and build consistently. Splashback: A wipeable, water-resistant panel or tiled area on the wall behind a sink, hob or basin. Splashbacks range from a low upstand of about 100 mm to a full panel between worktop and wall units; behind a hob the material must suit the heat. Task lighting: Focused light aimed at an area where a specific activity happens, such as a worktop, desk, mirror or reading chair. Task areas are usually lit to about 300–500 lux, with fittings placed to avoid casting your own shadow on the work. Terrazzo: A composite finish of marble, stone or glass chips set in a cement or resin binder, then ground and polished smooth. It is available poured in place or as pre-cast tiles and slabs, and is very durable on floors. Undertone: The subtle underlying colour in a paint or material, such as the green in a grey or the pink in a beige, that shows in certain light. Comparing samples against pure white and viewing them in morning and evening light makes undertones easier to see. Value: How light or dark a colour is, independent of its hue or saturation. A mix of light, mid and dark values keeps a scheme from looking flat, even when the colours themselves are close. Wainscoting: Panelling, traditionally timber, that covers the lower part of an interior wall, often finished with a dado rail at the top. It commonly runs to about 900–1,200 mm (35–47 in) high, and sometimes to two thirds of the wall height in tall rooms. Work triangle: A kitchen planning guide that connects the sink, hob and fridge so the distances between them are short but not cramped. A common guide is that each side measures 1.2–2.7 m (4–9 ft) and the three sides total 4.0–7.9 m (13–26 ft), with no tall units or through routes cutting across it. Worktop: The flat working surface fitted on top of kitchen base units, also called a countertop. Standard worktops are about 600–650 mm (24–25.5 in) deep and finish at about 900–915 mm (36 in) above the floor; islands often overhang by 250–300 mm (10–12 in) for seating. Zellige: Handmade glazed terracotta tiles from Morocco, with irregular edges and surface variation that give an uneven, light-catching finish. They are commonly about 100 × 100 mm (4 × 4 in), laid with tight joints; the variation between tiles is part of the look. Zoning: Dividing a space into areas for different activities, such as cooking, dining and relaxing, using layout, furniture, lighting and finishes. Rugs, changes of floor finish, lighting and the backs of sofas can define zones in an open-plan room without walls.